Tyson Onaga
Forum Replies Created
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I have no problems with Vegas 10.e (64 bit) and QT 7.7.2 rendering to QT Animation, PhotoJPG, or PNG at 1080 or 720. Make sure the output file uses a physical drive letter, not a MAPped or SUBST-d drive letter. I’ve seen that exact phenomena before (Render dialog closes immediately and no output file generated).
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Tyson Onaga
April 22, 2014 at 7:49 pm in reply to: Vegas Not Seeing Alpha Channel in DnxHD files rendered in After EffectsDNxHD does do Alpha. The problem is that is Avid’s Alpha … which is back-asswward from everybody else. I opened a ticket with Avid re: their DNxHD encoder w/ Alpha. Turns out the resulting file works ONLY in Avid software.
If you need Alpha from AE to Vegas, best to use QT w/ Animation or PNG.
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Thanks for the reply John. I came to the same conclusions. I have an xls of all my DJ purchases with the price paid, their sale price, and their “list” price. I’m only interested in my price paid versus DJ’s definitive $1 list (which isn’t available); anything else is just not a good price comparison.
Think I’ll wait. Thanks again.
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Tyson Onaga
March 13, 2014 at 2:54 pm in reply to: Change default folder to be the current directory -maybe one of you script guysWould be nice if Vegas had an optional “Use project directory for Renders” switch, but in the meantime, the script will suffice. Glad it works.
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Tyson Onaga
March 12, 2014 at 1:20 am in reply to: Change default folder to be the current directory -maybe one of you script guysTry this:
// ================================================================================
// Program: ProjectPathToClipboard.cs
// Description: Copy full path from current .veg to Windows Clipboard.
// ================================================================================using System;
using System.IO;
using System.Collections;
using System.Windows.Forms;
using Sony.Vegas;class EntryPoint
{// --------------------------------------------------------------------------------
// FromVegas()
//
// Main entry point.
// --------------------------------------------------------------------------------public void FromVegas( Vegas vegasApp )
{
try
{
string vegDir = Path.GetDirectoryName( vegasApp.Project.FilePath ) ;
if ( Directory.Exists( vegDir + @"\Rendered") )
vegDir = vegDir + @"\Rendered";Clipboard.SetDataObject( vegDir, true );
}
catch (Exception e)
{
MessageBox.Show(e.Message, "Unexpected Error", MessageBoxButtons.OK, MessageBoxIcon.Stop);
}
} // FromVegas()// --------------------------------------------------------------------------------
} // class EntryPoint
// ================================================================================
This version looks for a \Rendered subfolder within the project’s folder.
You can change those line or comment/delete them.Remember, in order to run it from the Tools Script menu, you need to copy the .cs to:
C:\Users\%USERNAME%\Documents\Vegas Script Menu -
Tyson Onaga
March 9, 2014 at 2:01 am in reply to: Change default folder to be the current directory -maybe one of you script guysPut this into a .cs file (eg, ProjectPathToClipboard.cs)
using System;
using System.IO;
using Sony.Vegas;class EntryPoint
{
public void FromVegas( Vegas vegasApp )
{
try
{
string vegDir = Path.GetDirectoryName( vegasApp.Project.FilePath ) ;
Clipboard.SetDataObject( vegDir, true );
}
catch (Exception e)
{
MessageBox.Show(e.Message, "Unexpected Error", MessageBoxButtons.OK, MessageBoxIcon.Stop);
}
} // FromVegas()
}Either:
(a) run it manually via Tools, Scripting, [choose script]
(b) bind it to a hot key, or
(c) add it to your Vegas toolbar.It will extract the directory of your current .veg project and copy that value to the Windows clipboard. When you open the Render dialog, use Ctrl-V to paste it into FileName field. Vegas will switch the directory (folder) but it should change the Filename field back to the value when the dialog first opened.
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Have you tried using QuickTime, Custom frame size 160 x 90, then rename the resulting .mov to .mp4?
MediaInfo reads the file and VLC can play it. Don’t know if it’ll work on your web page tho’. -
You CANNOT use DNxHD w/ Alpha at all. Avid’s Alpha is back-as()sward encoded. The resulting file is useless in anything except Avid software. If you need Alpha, stick with QT Animation or QT PNG.
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Troy,
I keep these handy as a reference:
— Glenn Chan Article: Color Spaces / Levels in Vegas 9 and 10
https://www.glennchan.info/articles/vegas/v8color/vegas-9-levels.htm
https://www.glennchan.info/articles/technical/external-video-monitoring.html— Going Color Crazy
https://forums.creativecow.net/thread/24/942083#942083— Color Correction Sony Vegas
https://forums.creativecow.net/thread/24/939771— Sony “Levels” vs “Broadcast Colors”
https://forums.creativecow.net/thread/24/939445#939446And finally, this excerpt …
[Bruce Quayle] “Would you suggest placing the plugin in the Video Output chain or after the Colour Correct plugin in the Video Track chain?…But then, I guess that should really be dictated by the project and the tracks and events therein? Your comments would still be appreciated on this though.”
It does depend on how it was shot. If it was a long event like a play, or demo, I usually color correct at the track level with each track holding a different camera. The advantage to doing this is you can use keyframes to make minor adjustments if the lighting changes over time. If changes aren’t needed, you can color correct at the Media level. If there are a lot of different shots, then you may need to color correct at the event level giving each shot it’s own amount of correction.[Answer]
The chain I use is:[Levels] -> [Color Corrector] -> [Color Curves]
This allows me to bring the levels within spec first, then add any color correction, and then apply a slight “S” curve to give it some dynamics because levels may have squashed the luminance a bit and made it look flat.
Best.
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Track 1: Sony Text Event, white; Compositing mode Multiply
Track 2: your media; Compositing mode Source AlphaIf there’s a bunch of other tracks in the project, then you’ll need more additions:
Track 1: Parent
Track 2: Sony Text, Multiply; child of Track 1
Track 3: your media, Source Alpha; child of Track 1
Track 4+: other stuffThat will make only Track 3 “multiplied” into your Sony Text event.