Forum Replies Created

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  • Tyson Onaga

    December 17, 2014 at 10:33 pm in reply to: Panning larger resolution event within a project

    Your Track Motion keyframe should be 1280×720.
    Your P/C keyframes can be between 1920×1080 down to 128×720, probably maintaining the 16:9 aspect ratio.

    Vegas will then scale the Event to 1280×720 at the x-y-z location specified by your Track Motion keyframe.

  • Tyson Onaga

    December 17, 2014 at 9:16 pm in reply to: Track Motion doesn’t move object where I need it to be

    You might check to see that you don’t have any unwanted Pan/Crop keyframes. If you do, then the Event will “move” relative to its Track Motion position.

  • Tyson Onaga

    November 19, 2014 at 10:09 pm in reply to: Paint brush effect

    If Roger really wants the look of a paint brush (ie, bristles) look, then he really needs an animation file.

    There’s one here:
    https://www.youtube.com/watch?v=DrwwL7sf98w

    Use a clip like that on Track 1 with the Mask Generator and Track 2 will look like it was “painted” on top.

    https://www.dropbox.com/s/ulkyc9p1pquamyi/Image1_paintStrokeComposited_overImage2.jpg?dl=0

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  • Tyson Onaga

    November 19, 2014 at 1:19 am in reply to: Paint brush effect

    Roger,

    You might need a paint brush/stroke animation file. Digital Juice’s Compositor Toolkit #2 has some Paint FX. There’s some at https://videohive.net/

    Track 1 – Animation clip; add Sony Mask Generator (Luminance)
    Track 2 – your “revealed” clip/photo
    Track 3 – your background

    Make Track 2 a child of Track 1.
    Change Track 1’s Compositing Mode to Multiply.

    If you want just a portion of the brush stroke to be used, then add a Mask to the Event on Track 1 (the animation clip).

  • Tyson Onaga

    November 10, 2014 at 3:04 am in reply to: Vegas 13 crashing render under Windows 10

    Where/when did Sony advertise that Vegas works with Windows 10?

  • Tyson Onaga

    October 20, 2014 at 6:26 pm in reply to: Audio Playback Stutters

    Thanks for the reply John.
    They are standard .wav files, 16-bit stereo 44.1 KHz

    This is the truly weird scenario:
    a. Insert Event A.wav; PB stutters
    b. Add B.wav to Media Pool
    c. Delete Event A.wav
    d. Insert Event B.wav
    e. Delete A.wav from Media Pool

    PB stutters w/ fragments of B.wav AND A.wav
    A.wav isn’t even in the project.

  • > error is happening with one particular project only

    More than likely, you probably have either:
    1. a corrupt .veg
    2. a media file who’s codec is mucked up
    3. a media file that’s on a bad portion of the disk (resulting in an I/O error)

    You could:
    a. make a copy of the .veg
    b. move all the media to a different directory(s) (assuming you know which ones they are without opening the .veg)

    Open the .veg, if you don’t get a crash you should get the familiar “Vegas can’t find the blah blah blah …” dialog. Try to add each media back one at a time and see if Vegas crashes on a particular file.

  • Tyson Onaga

    August 19, 2014 at 3:33 pm in reply to: I can’t remember how to do this…..

    https://www.youtube.com/watch?v=YRsl-7ybjKk
    from Jedi master Rofrano

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  • If both images are ~the same size and you want the pan/crop to be the same on both images, then you could:

    1. Create a nested project
    2. Let’s say the images are 3240 x 2160 … change the project properties (dimensions) to be 3840 x 2160
    3. Put both images in

    4. Put the nested project (1) into your parent project; parent project properties are 1920 x 1080
    5. Put p/c events on the nested event

    You should be able to “zoom in” to 1620 x 1080 and “zoom out” to 3240 x 2160 (you should have black bars on each side).

  • Tyson Onaga

    May 25, 2014 at 8:12 pm in reply to: Sony Vegas 10 and rendering to Quicktime.

    I’ll second that.
    Windows 7, Vegas 10e (64 bit) and QT 7.7.2 work fine.
    Windows 8 … or preferably 8.1 should be fine as well.

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