Tyler Paul
Forum Replies Created
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Here’s the Tutorial.
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“Life Should Come With Backround Music”
-Brown Sugar Studios- -
I tried it again on final output and screen view, they too allowed you to see the results in real time. Still, status view is the quickest.
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“Life Should Come With Backround Music”
-Brown Sugar Studios- -
and yes… I’m using keylight.
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“Life Should Come With Backround Music”
-Brown Sugar Studios- -
Status view works the best. You see the changes in real time. If you’re in screen view than it goes low res as soon as you make a change. Final output doesn’t update at all.
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“Life Should Come With Backround Music”
-Brown Sugar Studios- -
Heh. I get that. Good to know.
It reminds me of when I first used blender and the Z and Y axis seemed to switch place.
STANDARDIZE PEOPLE!!! C’mon!
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“Life Should Come With Backround Music”
-Brown Sugar Studios- -
That’s more or less what I had (less being all those fancy if statements) but I see the same problem in your code.
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X
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b
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|____a_____\
------------------------Since you pushed ‘c’ in the direction of ‘b’ then we’re solving for angle X.
sin = opposite/hypotenuse = a/c
cos = adjacent/hypotenuse = b/c
I don’t understand why the code shouldn’t read acos(b/c)
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“Life Should Come With Backround Music”
-Brown Sugar Studios- -
Tyler Paul
January 31, 2009 at 2:54 pm in reply to: “locking existing frames” when RAM previewing in AE8My solution is to create a proxy immediately (if HD) BUT before I render it out I also add the audio the render que as a wav file. Now you only have to wait for the audio to conform. Short comps will cruise.
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“Life Should Come With Backround Music”
-Brown Sugar Studios- -
I meant to post in the expression area in the first place and but accidently posted here. I failed…. twice.
I could have manually laid down hold keyframes but I wanted the frames to proceed at an exponential rate that I could easily adjust.
I found a very simple solution and replied to my post in the expression forum.
Thanks for the replay
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“Life Should Come With Backround Music”
-Brown Sugar Studios- -
Well, I found an easy solution to the time posterizing. I created a slider and keyframed it 0 to 30 and used the Math.floor(value) expression. Gave it a curve. Applied posterize time to my footage and keyframed to my slider results. Still not entirely accurate but it’ll do.
next I have to work out how to add the counter. I’m trying to graphically represent ‘a picture is worth a thousand words’ so I need to make a counter that adds 1000 every time the frame switches. It would be mucho appreciated if someone has any tips on how to do it. I’ll be working on that now and will be sure to post the solution once I figure it out.
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“Life Should Come With Backround Music”
-Brown Sugar Studios- -
Well isn’t that nifty.
THANKS
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“Life Should Come With Backround Music”
-Brown Sugar Studios-