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Forums Adobe After Effects Light a Single Object

  • Light a Single Object

  • Glenn Takakjian

    August 31, 2009 at 6:48 am

    Is it possible to have a light effect 1 specific 3D object and not another.

    C4D has the include/exlude function. Anything like this in AE?



  • chris forrester

    August 31, 2009 at 2:39 pm

    You can do something like this but not as elegantly as a 3D program.

    The trick is to set the adjustment layer switch for the light you wish to have some form of linking. The next part of it is to place the 3D layers below this light. This light will only effect those layers below now and none of the layers above it.

    It has many limitations but as far as I’m aware (I am a CS3 user) this is the only light linking that can be done.

    Obviously stacking more lights above might effect layers that you don’t wish to but this might be enough to do what you want

    Chris Forrester

  • Tyler Paul

    August 31, 2009 at 3:08 pm

    Here’s the Tutorial.

    Adjustment Lights

    * * *
    “Life Should Come With Backround Music”

    -Brown Sugar Studios-

  • Glenn Takakjian

    August 31, 2009 at 5:45 pm

    Thanks. Exactly what I needed.

    It would be nice in the next version of AE if they could let you link a light to a specific object(s) so you don’t have to deal with the layer issue. But this worked great.



  • marieke hannen

    February 26, 2021 at 10:48 pm

    404 Not Found

  • Tim Wilson

    February 27, 2021 at 6:37 am

    Hi Marieke,

    We are in the process of moving our tutorial library from its previous home to our new servers, so for now, all of our video tutorials are available on our YouTube channel. Here is the direct link to Eran’s “Adjustment Lights” tutorial:

    Tim Wilson
    Creative COW

    Some contents or functionalities here are not available due to your cookie preferences!

    This happens because the functionality/content marked as “Google Youtube” uses cookies that you choosed to keep disabled. In order to view this content or use this functionality, please enable cookies: click here to open your cookie preferences.

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