Tudor "ted" jelescu
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It may be a bit overkill. Here’s a great article regarding this issue:
https://www.studio1productions.com/Articles/AfterEffects.htm
Tudor “Ted” Jelescu
Senior VFX Artist -
It’s a combination of shape layers, animated masks and possibly Venetian Blinds. The text can be cut out from the solid using a text layer on top as a track matte. The reveal is a solid shape animated on top.
Tudor “Ted” Jelescu
Senior VFX Artist -
Tudor “ted” jelescu
May 20, 2015 at 12:00 pm in reply to: Rotoscoping Real Time Character into a Time LapseThis will help:
https://helpx.adobe.com/after-effects/how-to/aftereffects-propagating-refined-edges-cc.htmlTudor “Ted” Jelescu
Senior VFX Artist -
Any of the new nVidia GTX cards, no need in my opinion to get a Titan, however that would be nice.
Tudor “Ted” Jelescu
Senior VFX Artist -
Tudor “ted” jelescu
May 19, 2015 at 6:07 am in reply to: [Solved]How to create or name off a specific effect ?Shape layer animated with motion blur- draw a square, animate the shape points- the trick is to time the animation and find the necessary delay for the points of the shape that are “left behind”.
Tudor “Ted” Jelescu
Senior VFX Artist -
Tudor “ted” jelescu
May 10, 2015 at 9:26 am in reply to: Particles react in accordance with audio? Adobe After Effects CS6Maybe this can give you some ideas:
https://www.videocopilot.net/blog/2010/07/particle-animation-to-music/https://www.redgiant.com/videos/redgianttv/item/54/
Tudor “Ted” Jelescu
Senior VFX Artist -
Tudor “ted” jelescu
May 9, 2015 at 7:23 am in reply to: Particles react in accordance with audio? Adobe After Effects CS6I would do this creating a constant flow of particles, precomping that layer, enabling Time Remap and then applying keyframes as the beat progresses. The first keyframe should be where the beat starts, then the second is applied at 4 or 5 times the distance from where the beat ends (based on the waveform). Bring the second keyframe where the beat ends and you have that change of speed from the reference clip. It will be a bit tedious to do this by hand for all drum hits but you’ll get the desired effect.
Tudor “Ted” Jelescu
Senior VFX Artist -
Tudor “ted” jelescu
May 8, 2015 at 4:21 pm in reply to: Camera travels down tunnel looks at side wall.Depending on how you set up your camera- a Null that is centered on the camera will always work as a tripod head. Multiple Nulls will allow for exact smooth moves without having to deal with the graph editor and will allow you to do more complex moves. That is why building a camera rig like in the tutorial you mentioned is beneficial.
Tudor “Ted” Jelescu
Senior VFX Artist -
Tudor “ted” jelescu
May 8, 2015 at 8:36 am in reply to: Camera travels down tunnel looks at side wall.It all depends if you want a constant move in Z space (down the tunnel) or if you need to slow down when you look at each image.
For a constant move in z use one 3dNull to control that. Then I would use a series of 3d Nulls parented to each other (top is the one moving in Z space, the rotation Nulls and last the Camera)to animate the camera pan. For smoother more precise moves use 2 Nulls per turn: one for the rotation (pan) in and one for the rotation back.
If you need to slow down you can try to use keyframes and the graph editor or separate Nulls to move the camera in Z space.
When you build your Null stack make sure the camera is centered to the Nulls.Tudor “Ted” Jelescu
Senior VFX Artist -
Tudor “ted” jelescu
May 4, 2015 at 2:36 pm in reply to: Looking for a simpler alternative to Trapcode Mir for giving slight 3D depth to a 2D objectFree Form V2 or better, FreeForm Pro are the 3d displacement plugins. Mettle has a demo on their site you can download to play around with. You will need a simple expression to link the displacement value to the camera position.
Tudor “Ted” Jelescu
Senior VFX Artist