Tudor "ted" jelescu
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Could be Magic Bullet – MisFire Filcker
Tudor “Ted” Jelescu
Senior VFX Artist
Bucharest, Romania
http://www.ennstudio.ro -
Masking and compositing the tree from the first shot in the second one is my first take- but that’s so simple and straightforward that I may have missed your real problem… if that’s not it, post some stills to better explain your problem.
Tudor “Ted” Jelescu
Senior VFX Artist
Bucharest, Romania
http://www.ennstudio.ro -
Trapcode Form may be a better plug-in to use.
Tudor “Ted” Jelescu
Senior VFX Artist
Bucharest, Romania
http://www.ennstudio.ro -
“Can I apply an alpha mask (or better an independent layer in ho contrast black &white) on two layers simultaneously?”
apply to both layers:Filter- Channel- Set Matte- select the layer for the alpha, check the “invert” option on one of the layers.Difference – or Image Lounge and Composite Wizard had plug-ins like that if I remember well.
Tudor “Ted” Jelescu
Senior VFX Artist
Bucharest, Romania
http://www.ennstudio.ro -
Morphing the transition will help- plenty of tutorials on that.
Tudor “Ted” Jelescu
Senior VFX Artist
Bucharest, Romania
http://www.ennstudio.ro -
Depending on how much the camera moves in 3D space you can choose your weapons. If just a little, a mere simulation of 3D, then you can use vector art and animate masks and layers. If it’s more than that, Particular, Invigorator, Toonit in a number of combinations will do it.
Tudor “Ted” Jelescu
Senior VFX Artist
Bucharest, Romania
http://www.ennstudio.ro -
What usually helps me achieve a realistic look is to use the text as a mask and comp the brick layer on top of itself then color correct. This makes the text keep the texture of the wall. If you have more than one color for the text or outlines/shapes/etc use several masks.
Tudor “Ted” Jelescu
Senior VFX Artist
Bucharest, Romania
http://www.ennstudio.ro -
Saw the video- yep, I see you sweating.
If what Dave suggested does not work (although it would be best), you may be able to track with Boujou or Syntheyes… but if you’re not familiar with those, it would take you longer than to re-shoot.
One other thing to try is to see if you can fake the neck- roto the face around his jaw with some feathering, take a still that reveals the neck, clean up cloning to fill in behind the jaw, add the gills and animate behind the face loosely matching the real movement. Or just re-shoot…;-)Tudor “Ted” Jelescu
Senior VFX Artist
Bucharest, Romania
http://www.ennstudio.ro -
Tudor “ted” jelescu
April 20, 2010 at 2:59 pm in reply to: Large Comps = slow renders 🙁 – any advice?I agree with Dave- pre-render is a time saver. It would be nice to be able to have complete control over all the elements at all time, but that will increase render time. Plus I think pre-rendering makes you think more and plan more- kind of like when you only had a roll of film to shoot pictures on an analog photo camera.
Tudor “Ted” Jelescu
Senior VFX Artist
Bucharest, Romania
http://www.ennstudio.ro -
The thing about stop motion animation is that the objects are not always perfectly aligned in each frame since they are moved by hand in order to create the impression of movement. Also, the moves are not smooth- they are jerky (see the Fantastic Mr Fox- great movie).
So you need to replicate that in your animation.
Break down your logo in pieces.
Animate using movement/growth in one frame and then pause for 2-3 frames (that will make the object jump from one frame to the next and then stay there a few frames). Slightly rotate pieces also on the frames where there’s movement/growth. Experiment with timing…
Hope that helps.Tudor “Ted” Jelescu
Senior VFX Artist
Bucharest, Romania
http://www.ennstudio.ro