Tudor "ted" jelescu
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Water and sky you can do really well with Aurora Sky and Aurora Water.Red Giant Psunami does water really well. As far as the palm trees you may be able to create some loops palm branches blown by the wind (also animate light) using Zaxwerks 3d flag. You’ll have to do a few different branches an a few palm trunks and then assemble them together and comp them in on a beach over the sky and water. Since you have a really long shot (1hr) you should animate things at a higher speed in a shorter comp and then do a time remap to stretch the finished animation.
Tudor “Ted” Jelescu
Senior VFX Artist
Bucharest, Romania
http://www.ennstudio.ro -
If you animate a pond ripple like gradient white on black and use that as a displacement map in free form you’ll get what you’re looking for.
Tudor “Ted” Jelescu
Senior VFX Artist
Bucharest, Romania
http://www.ennstudio.ro -
Particle illusion has a few dust and water steam generatos that may be what you need.
Tudor “Ted” Jelescu
Senior VFX Artist
Bucharest, Romania
http://www.ennstudio.ro -
Use free form
https://toolfarm.com/plugins/index.php/Digieffects_FreeForm_AE
This gives you true 3D displacement.Tudor “Ted” Jelescu
Senior VFX Artist
Bucharest, Romania
http://www.ennstudio.ro -
Tudor “ted” jelescu
April 28, 2010 at 7:19 am in reply to: Lipsync keyframes from imported .dat file?This may help:
https://library.creativecow.net/articles/rabinowitz_aharon/lip_synch.phpTudor “Ted” Jelescu
Senior VFX Artist
Bucharest, Romania
http://www.ennstudio.ro -
It seems that you have a lot of blue on the shirt, but the edges are ok. You could try to see if a garbage matte works to bring the shirt back in.
Tudor “Ted” Jelescu
Senior VFX Artist
Bucharest, Romania
http://www.ennstudio.ro -
It sounds like you have all the pieces you need.
The still with the wall with graffiti and no person in it is a “clean plate”. You can use Difference Matte to create a alpha channel for the person walking by- that is to remove the wall and just have the person on a layer. This way you can put the clean wall behind and reveal the graffiti on it using animated masks.
Check out the AE basics forum for tips on stuff you do not know.
https://forums.creativecow.net/adobeaftereffectsbasics
Also Adobe has a lot of material on their site.Good luck
Tudor “Ted” Jelescu
Senior VFX Artist
Bucharest, Romania
http://www.ennstudio.ro -
Trapcode shine- all blown out, adjust colors – can be what you’re looking for, but then again, like Michael said, all white flashes are not the same.
Tudor “Ted” Jelescu
Senior VFX Artist
Bucharest, Romania
http://www.ennstudio.ro -
If you have vector art scale all to about 2000 x 2000 pixels (AE can take that), make sure you modify the art board and all is inside the art board. Save in an older format ( version 10) sometimes that helps.
If you have bitmap images in the pdfs make sure they are embedded and not linked- that also helps. Other than that I can’t think of any other reason you should not be able to import an .ai file in AE.Tudor “Ted” Jelescu
Senior VFX Artist
Bucharest, Romania
http://www.ennstudio.ro -
Try to be more specific in your questions- it may be obvious to you what you’re referring to but not to the rest of us. I think you’re probably asking about the particle effect. If so, the easiest way is to create the effect in 3D- Max, Maya or other- and set up multiple cameras to shoot the same animation.
Or you could shoot a real seismograph or polygraph needle from different angles using motion control to match the speed. Track the 3D camera move in each shot.Then animate the red line, make it dissipate in particles (trapcode particular). Use the track data to match camera moves, and composite the animated red line over your footage matching the different angles.Tudor “Ted” Jelescu
Senior VFX Artist
Bucharest, Romania
http://www.ennstudio.ro