Forum Replies Created

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  • Tudor “ted” jelescu

    April 29, 2010 at 3:08 pm in reply to: Sunset composite AE

    Water and sky you can do really well with Aurora Sky and Aurora Water.Red Giant Psunami does water really well. As far as the palm trees you may be able to create some loops palm branches blown by the wind (also animate light) using Zaxwerks 3d flag. You’ll have to do a few different branches an a few palm trunks and then assemble them together and comp them in on a beach over the sky and water. Since you have a really long shot (1hr) you should animate things at a higher speed in a shorter comp and then do a time remap to stretch the finished animation.

    Tudor “Ted” Jelescu
    Senior VFX Artist
    Bucharest, Romania
    http://www.ennstudio.ro

  • Tudor “ted” jelescu

    April 29, 2010 at 7:19 am in reply to: invisible wall FX in 3D space

    If you animate a pond ripple like gradient white on black and use that as a displacement map in free form you’ll get what you’re looking for.

    Tudor “Ted” Jelescu
    Senior VFX Artist
    Bucharest, Romania
    http://www.ennstudio.ro

  • Tudor “ted” jelescu

    April 28, 2010 at 10:34 pm in reply to: Mist Fan

    Particle illusion has a few dust and water steam generatos that may be what you need.

    Tudor “Ted” Jelescu
    Senior VFX Artist
    Bucharest, Romania
    http://www.ennstudio.ro

  • Tudor “ted” jelescu

    April 28, 2010 at 9:15 pm in reply to: invisible wall FX in 3D space

    Use free form
    https://toolfarm.com/plugins/index.php/Digieffects_FreeForm_AE
    This gives you true 3D displacement.

    Tudor “Ted” Jelescu
    Senior VFX Artist
    Bucharest, Romania
    http://www.ennstudio.ro

  • This may help:
    https://library.creativecow.net/articles/rabinowitz_aharon/lip_synch.php

    Tudor “Ted” Jelescu
    Senior VFX Artist
    Bucharest, Romania
    http://www.ennstudio.ro

  • Tudor “ted” jelescu

    April 28, 2010 at 7:13 am in reply to: Keyed actor becomes transparent

    It seems that you have a lot of blue on the shirt, but the edges are ok. You could try to see if a garbage matte works to bring the shirt back in.

    Tudor “Ted” Jelescu
    Senior VFX Artist
    Bucharest, Romania
    http://www.ennstudio.ro

  • Tudor “ted” jelescu

    April 27, 2010 at 7:06 pm in reply to: just read.. I cannot figure this out!

    It sounds like you have all the pieces you need.
    The still with the wall with graffiti and no person in it is a “clean plate”. You can use Difference Matte to create a alpha channel for the person walking by- that is to remove the wall and just have the person on a layer. This way you can put the clean wall behind and reveal the graffiti on it using animated masks.
    Check out the AE basics forum for tips on stuff you do not know.
    https://forums.creativecow.net/adobeaftereffectsbasics
    Also Adobe has a lot of material on their site.

    Good luck

    Tudor “Ted” Jelescu
    Senior VFX Artist
    Bucharest, Romania
    http://www.ennstudio.ro

  • Tudor “ted” jelescu

    April 27, 2010 at 4:08 pm in reply to: White flash

    Trapcode shine- all blown out, adjust colors – can be what you’re looking for, but then again, like Michael said, all white flashes are not the same.

    Tudor “Ted” Jelescu
    Senior VFX Artist
    Bucharest, Romania
    http://www.ennstudio.ro

  • Tudor “ted” jelescu

    April 27, 2010 at 4:04 pm in reply to: Illustrator>AE

    If you have vector art scale all to about 2000 x 2000 pixels (AE can take that), make sure you modify the art board and all is inside the art board. Save in an older format ( version 10) sometimes that helps.
    If you have bitmap images in the pdfs make sure they are embedded and not linked- that also helps. Other than that I can’t think of any other reason you should not be able to import an .ai file in AE.

    Tudor “Ted” Jelescu
    Senior VFX Artist
    Bucharest, Romania
    http://www.ennstudio.ro

  • Tudor “ted” jelescu

    April 27, 2010 at 3:51 pm in reply to: The illusion

    Try to be more specific in your questions- it may be obvious to you what you’re referring to but not to the rest of us. I think you’re probably asking about the particle effect. If so, the easiest way is to create the effect in 3D- Max, Maya or other- and set up multiple cameras to shoot the same animation.
    Or you could shoot a real seismograph or polygraph needle from different angles using motion control to match the speed. Track the 3D camera move in each shot.Then animate the red line, make it dissipate in particles (trapcode particular). Use the track data to match camera moves, and composite the animated red line over your footage matching the different angles.

    Tudor “Ted” Jelescu
    Senior VFX Artist
    Bucharest, Romania
    http://www.ennstudio.ro

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