Trev Harvey
Forum Replies Created
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hi again
thanks for your help, think it seems like its one of those tasks a little tricky to explain without seeing it.
sure you would figure it out in minuets but think its maybe best for this one i stick to things as is as its working ok, just need to keep the comp well oganzied
will do some expression tutorials soon too i think. after 18 years of AE think its about time ; )
thanks again though for your time
trev
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sorry RoRK
maybe not explaining it properly will try again.
-on one layer with 3d stroke following a path keyframed from 0 – 100% over 3 seconds for example
-another layer has an object where i’v pasted the same mask data into its position and orientating it along the path. again traverling 3 seconds tooso have 2 sets of keyframes, one for the line, one for the object.
what i’d like is to have both 3d strokes completion % and the position of the other layer tied together via one slider.
the comp is more complex then this but essentially if i can know how to do this i can apply the same logic to the rest of the comp
hope this helps somehow
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hi thanks for the reply,
i’m sort of new to expressions although being using AE seems like forever.trying to tie the percentage of the 3d stroke completion to the percentage of the entire move of of the layer.
i’ve got it all working ok the old fashioned 2 sets of keyframes way but sure it can be streamlined better as have many layers doing the same thing at different times
but strugerling to apply your advice sorry to say
no major worries if your pushed for time but is there a idiots guide to do this? -
hi chris,
thanks for your quick response, i think i’ve tried this but i just get a pass of the entire cloner object, what I’m trying to do is get a separate pass for every separate cloned object.
is it possible to bake the hole anim and then apply object buffers to the separated objects?
hope this is making some sort of sense.cheers
trev -
hi,
thanks for all the help and advice,
makes sense your solution and will work well i think.i can get what i want using mograph in C4D but it won’t render vector frames the same way as maya does.
anyway, this will work with illustrator and ae so all good
thanks again
trev
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hi
sorry for being vague,
what i ‘d like to do for example is, use 30 different hoops all the same size in illustrator on separate layers in the same position, center screen.
import to ae
then in ae, have each hoop fan out from the center at either an equal or exponential rotation and maybe scale from each other in succession from the center.
creating the offset repetition of a spirograph pattern…
writing this out i can think of a technique but very fiddly using the picwip and a simple offset addition to each rotate or scale and anchor of each hoop, trouble with that is that every time you want to adjust the values slightly you’d need to tweak every separate layer
but would be cool to be able to do this sort of offset repetition with some sliders on one control layer or hoop, so that it effects each hoops rotation, anchor point and scale exponentially and separately
hope i havnt made this more confusing to understand.
the reason not to use an effect is that i want to be able to export the animation as a SWF file with minimal file size. -
thanks bogiesan ,
i’ll get onto the RG people and see if they can help direct if i get no more direction from here. hopefully its an easy fix. i’ll have to stick with CS3 for now though i guess.
thanks again for your advice
trev -
hi again
thanks very much for the project and the advice, most appreciated.
i’ll go magic bullet.
cheers mate
trev -
hi adam;
thanks very much for the reply,
looks good to me, i think i’ll get those plug ins as it’ll probably be easier than trying to learn realflow in the time. which of the 2 plug-ins would you recommend for this project?any tutorials for the plug ins you would recommend?
would be great to get that demo domino project you set up ; )
just for reference etc…cheers
trev