Forum Replies Created

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  • Tom Knight

    February 18, 2018 at 7:58 pm in reply to: Save Compound Clip into Power Bin?

    Thank you very much, Glenn.

  • Tom Knight

    February 11, 2018 at 6:29 pm in reply to: Fusion 8: rendering cuts the project

    Hi Glenn, thanks for your answer.

    Meanwhile I think, the problem is the following: In the Saver Node I export as Quicktime with the format compression Animation. And if there is nothing to animate in the project, the rest is simply cutted. I have created an animation at the end of the project – and lo and behold, everything is running normally. Sorry for my bad English, I’m German and use Google Translator.

    Best regards, Tom

  • Tom Knight

    January 28, 2018 at 6:11 pm in reply to: Fusion 8: rendering cuts the project

    Well, here it is. You can read this? Incredible!

    {
    Tools = ordered() {
    Saver1 = Saver {
    CtrlWZoom = false,
    Inputs = {
    ProcessWhenBlendIs00 = Input { Value = 0, },
    Clip = Input {
    Value = Clip {
    Filename = “I:\\Videoprojekte\\01 Oscar\\Bauchbinden\\mov\\mieze mit oscar31.mov”,
    FormatID = “QuickTimeMovies”,
    Length = 0,
    Saving = true,
    TrimIn = 0,
    ExtendFirst = 0,
    ExtendLast = 0,
    Loop = 1,
    AspectMode = 0,
    Depth = 0,
    GlobalStart = -2000000000,
    GlobalEnd = 0
    },
    },
    OutputFormat = Input { Value = FuID { “QuickTimeMovies” }, },
    [“Gamut.SLogVersion”] = Input { Value = FuID { “SLog2” }, },
    Input = Input {
    SourceOp = “Merge4”,
    Source = “Output”,
    },
    [“QuickTimeMovies.Compression”] = Input { Value = FuID { “Animation_rle ” }, },
    },
    ViewInfo = OperatorInfo { Pos = { 1203, 211 } },
    },
    Merge4 = Merge {
    EnabledRegion = TimeRegion { { Start = 0, End = 500.9999, FrameLength = 1 } },
    Inputs = {
    Background = Input {
    SourceOp = “Merge2”,
    Source = “Output”,
    },
    Foreground = Input {
    SourceOp = “Text2”,
    Source = “Output”,
    },
    Edges = Input { Value = 1, },
    PerformDepthMerge = Input { Value = 0, },
    },
    ViewInfo = OperatorInfo { Pos = { 1013, 201 } },
    },
    Merge2 = Merge {
    Inputs = {
    Background = Input {
    SourceOp = “Merge1”,
    Source = “Output”,
    },
    Foreground = Input {
    SourceOp = “Text1”,
    Source = “Output”,
    },
    PerformDepthMerge = Input { Value = 0, },
    },
    ViewInfo = OperatorInfo { Pos = { 874, 202 } },
    },
    Text2 = TextPlus {
    Inputs = {
    Thickness2 = Input { Value = 0.0402, },
    ShadingGradient2 = Input {
    Value = Gradient {
    Colors = {
    [0] = { 0, 0, 0, 1 },
    [1] = { 1, 1, 1, 1 }
    }
    },
    },
    ShadingGradient3 = Input {
    Value = Gradient {
    Colors = {
    [0] = { 0, 0, 0, 1 },
    [1] = { 1, 1, 1, 1 }
    }
    },
    },
    GlobalOut = Input { Value = 500, },
    Width = Input { Value = 1920, },
    Height = Input { Value = 1080, },
    [“Gamut.SLogVersion”] = Input { Value = FuID { “SLog2” }, },
    Center = Input { Value = { 0.127731438425173, 0.0772886949116453 }, },
    Size = Input { Value = 0.0425531914893617, },
    Font = Input { Value = “Impact”, },
    StyledText = Input { Value = “Samtpfötchen aus dem Tierheim Gotha”, },
    Start = Input {
    SourceOp = “Text2Start”,
    Source = “Value”,
    },
    End = Input {
    SourceOp = “Text2End”,
    Source = “Value”,
    },
    Style = Input { Value = “Regular”, },
    ManualFontKerningPlacement = Input {
    Value = StyledText {
    Array = {
    },
    Value = “”
    },
    },
    Alignment = Input { Value = 1, },
    HorizontalJustification = Input { Value = 0, },
    VerticalJustification = Input { Value = 2, },
    Red1 = Input { Value = 0, },
    Green1 = Input { Value = 0, },
    Blue1 = Input { Value = 0, },
    ShadingGradient1 = Input {
    Value = Gradient {
    Colors = {
    [0] = { 0, 0, 0, 1 },
    [1] = { 1, 1, 1, 1 }
    }
    },
    },
    },
    ViewInfo = OperatorInfo { Pos = { 1009, 137 } },
    },
    Text2Start = BezierSpline {
    SplineColor = { Red = 232, Green = 6, Blue = 244 },
    NameSet = true,
    KeyFrames = {
    [53] = { 0, RH = { 62, 0 }, Flags = { Linear = true } },
    [80] = { 0, LH = { 71, 0 }, Flags = { Linear = true } }
    }
    },
    Text2End = BezierSpline {
    SplineColor = { Red = 72, Green = 233, Blue = 54 },
    NameSet = true,
    KeyFrames = {
    [53] = { 0, RH = { 62, 0.333333333333333 }, Flags = { Linear = true } },
    [80] = { 1, LH = { 71, 0.666666666666667 }, Flags = { Linear = true } }
    }
    },
    Loader2 = Loader {
    Clips = {
    Clip {
    ID = “Clip1”,
    Filename = “I:\\Videoprojekte\\01 Oscar\\Bauchbinden\\oscar kopf.png”,
    FormatID = “PNGFormat”,
    StartFrame = -1,
    LengthSetManually = true,
    TrimIn = 0,
    TrimOut = 0,
    ExtendFirst = 0,
    ExtendLast = 0,
    Loop = 0,
    AspectMode = 0,
    Depth = 0,
    TimeCode = 0,
    GlobalStart = 0,
    GlobalEnd = 0
    }
    },
    Inputs = {
    PostMultiplyByAlpha = Input { Value = 1, },
    [“Gamut.SLogVersion”] = Input { Value = FuID { “SLog2” }, },
    },
    ViewInfo = OperatorInfo { Pos = { 744, 140 } },
    },
    Text1 = TextPlus {
    ExtentSet = true,
    CustomData = {
    Settings = {
    [1] = {
    Tools = ordered() {
    Text1 = TextPlus {
    Inputs = {
    HorizontalJustification = Input { Value = 0 },
    CharacterRotation = Input { Value = 1 },
    SelectTransform = Input { Value = 2 },
    Thickness2 = Input { Value = 0.0612 },
    Height = Input { Value = 1080 },
    StyledText = Input { Value = “Hans Förster” },
    Center = Input { Value = { 0.196117182050686, 0.165382158824782 } },
    End = Input {
    SourceOp = “Text1End”,
    Source = “Value”
    },
    ShadingGradient2 = Input {
    Value = Gradient {
    Colors = {
    [0] = { 0, 0, 0, 1 },
    [1] = { 1, 1, 1, 1 }
    }
    }
    },
    Tab1Alignment = Input { Value = -0.034 },
    GlobalOut = Input { Value = 500 },
    Size = Input { Value = 0.0808510638297872 },
    Enabled3 = Input { Value = 1 },
    Alignment = Input { Value = 1 },
    Font = Input { Value = “Impact” },
    LineRotation = Input { Value = 1 },
    Select = Input { Value = 2 },
    Width = Input { Value = 1920 },
    Red2 = Input { Value = 0 },
    ShadingGradient1 = Input {
    Value = Gradient {
    Colors = {
    [0] = { 0, 0, 0, 1 },
    [1] = { 1, 1, 1, 1 }
    }
    }
    },
    SelectElement = Input { Value = 2 },
    [“Gamut.SLogVersion”] = Input { Value = FuID { “SLog2” } },
    Style = Input { Value = “Regular” },
    Enabled2 = Input { Value = 1 },
    Start = Input {
    SourceOp = “Text1Start”,
    Source = “Value”
    },
    ShadingGradient3 = Input {
    Value = Gradient {
    Colors = {
    [0] = { 0, 0, 0, 1 },
    [1] = { 1, 1, 1, 1 }
    }
    }
    },
    ManualFontKerningPlacement = Input {
    Value = StyledText {
    Value = “”,
    Array = {
    }
    }
    },
    VerticalJustification = Input { Value = 2 }
    },
    Colors = { TextColor = { B = 0, G = 0, R = 0 } },
    CtrlWZoom = false,
    ViewInfo = OperatorInfo { Pos = { 793, 116 } },
    Name = “Text1”,
    CustomData = {
    }
    },
    Text1Start = BezierSpline {
    Name = “Text1Start”,
    NameSet = true,
    SplineColor = { Green = 6, Blue = 244, Red = 232 },
    KeyFrames = {
    [44] = { 0, RH = { 44.3333333333333, 0 }, Flags = { Linear = true } },
    [45] = { 0, LH = { 44.6666666666667, 0 }, RH = { 54.3333333333333, 0 }, Flags = { Linear = true } },
    [73] = { 0, LH = { 63.6666666666667, 0 }, RH = { 74.6666666666667, 0 }, Flags = { Linear = true } },
    [78] = { 0, LH = { 76.3333333333333, 0 }, Flags = { Linear = true } }
    }
    },
    Text1End = BezierSpline {
    Name = “Text1End”,
    NameSet = true,
    SplineColor = { Green = 233, Blue = 54, Red = 72 },
    KeyFrames = {
    [36] = { 0, RH = { 42.6666666666667, 0.333333333333333 }, Flags = { Linear = true } },
    [56] = { 1, LH = { 49.3333333333333, 0.666666666666667 }, Flags = { Linear = true } }
    }
    }
    }
    },
    [2] = {
    Tools = ordered() {
    Text1 = TextPlus {
    Inputs = {
    HorizontalJustification = Input { Value = 0 },
    CharacterRotation = Input { Value = 1 },
    SelectTransform = Input { Value = 2 },
    Thickness2 = Input { Value = 0.0612 },
    Height = Input { Value = 1080 },
    StyledText = Input { Value = “Hans Förster” },
    Center = Input { Value = { 0.196117182050686, 0.165382158824782 } },
    End = Input {
    SourceOp = “Text1End”,
    Source = “Value”
    },
    ShadingGradient2 = Input {
    Value = Gradient {
    Colors = {
    [0] = { 0, 0, 0, 1 },
    [1] = { 1, 1, 1, 1 }
    }
    }
    },
    Tab1Alignment = Input { Value = -0.034 },
    GlobalOut = Input { Value = 500 },
    Size = Input { Value = 0.0808510638297872 },
    Enabled3 = Input { Value = 1 },
    Alignment = Input { Value = 1 },
    Font = Input { Value = “Impact” },
    LineRotation = Input { Value = 1 },
    Select = Input { Value = 2 },
    Width = Input { Value = 1920 },
    Red2 = Input { Value = 0 },
    ShadingGradient1 = Input {
    Value = Gradient {
    Colors = {
    [0] = { 0, 0, 0, 1 },
    [1] = { 1, 1, 1, 1 }
    }
    }
    },
    SelectElement = Input { Value = 2 },
    [“Gamut.SLogVersion”] = Input { Value = FuID { “SLog2” } },
    Style = Input { Value = “Regular” },
    Enabled2 = Input { Value = 1 },
    Start = Input {
    SourceOp = “Text1Start”,
    Source = “Value”
    },
    ShadingGradient3 = Input {
    Value = Gradient {
    Colors = {
    [0] = { 0, 0, 0, 1 },
    [1] = { 1, 1, 1, 1 }
    }
    }
    },
    ManualFontKerningPlacement = Input {
    Value = StyledText {
    Value = “”,
    Array = {
    }
    }
    },
    VerticalJustification = Input { Value = 2 }
    },
    Colors = { TextColor = { B = 0, G = 0, R = 0 } },
    CtrlWZoom = false,
    ViewInfo = OperatorInfo { Pos = { 793, 116 } },
    CustomData = {
    }
    },
    Text1Start = BezierSpline {
    SplineColor = { Green = 6, Blue = 244, Red = 232 },
    NameSet = true,
    KeyFrames = {
    [44] = { 0, RH = { 44.3333333333333, 0 }, Flags = { Linear = true } },
    [45] = { 0, LH = { 44.6666666666667, 0 }, RH = { 54.3333333333333, 0 }, Flags = { Linear = true } },
    [73] = { 0, LH = { 63.6666666666667, 0 }, RH = { 74.6666666666667, 0 }, Flags = { Linear = true } },
    [78] = { 0, LH = { 76.3333333333333, 0 }, Flags = { Linear = true } }
    }
    },
    Text1End = BezierSpline {
    SplineColor = { Green = 233, Blue = 54, Red = 72 },
    NameSet = true,
    KeyFrames = {
    [36] = { 0, RH = { 42.6666666666667, 0.333333333333333 }, Flags = { Linear = true } },
    [56] = { 1, LH = { 49.3333333333333, 0.666666666666667 }, Flags = { Linear = true } }
    }
    }
    }
    }
    }
    },
    Inputs = {
    ShadingGradient2 = Input {
    Value = Gradient {
    Colors = {
    [0] = { 0, 0, 0, 1 },
    [1] = { 1, 1, 1, 1 }
    }
    },
    },
    ShadingGradient3 = Input {
    Value = Gradient {
    Colors = {
    [0] = { 0, 0, 0, 1 },
    [1] = { 1, 1, 1, 1 }
    }
    },
    },
    GlobalIn = Input { Value = 15, },
    GlobalOut = Input { Value = 500, },
    Width = Input { Value = 1920, },
    Height = Input { Value = 1080, },
    [“Gamut.SLogVersion”] = Input { Value = FuID { “SLog2” }, },
    Center = Input { Value = { 0.1257847012323, 0.131291249733882 }, },
    Size = Input { Value = 0.087, },
    Font = Input { Value = “Impact”, },
    StyledText = Input { Value = “Mieze Musterkatz”, },
    Start = Input {
    SourceOp = “Text1Start”,
    Source = “Value”,
    },
    End = Input {
    SourceOp = “Text1End”,
    Source = “Value”,
    },
    Style = Input { Value = “Regular”, },
    ManualFontKerningPlacement = Input {
    Value = StyledText {
    Array = {
    },
    Value = “”
    },
    },
    Alignment = Input { Value = 1, },
    HorizontalJustification = Input { Value = 0, },
    VerticalJustification = Input { Value = 2, },
    SelectTransform = Input { Value = 2, },
    LineRotation = Input { Value = 1, },
    CharacterRotation = Input { Value = 1, },
    SelectElement = Input { Value = 1, },
    Select = Input { Value = 1, },
    Red1 = Input { Value = 0, },
    Green1 = Input { Value = 0, },
    Blue1 = Input { Value = 0, },
    ShadingGradient1 = Input {
    Value = Gradient {
    Colors = {
    [0] = { 0, 0, 0, 1 },
    [1] = { 1, 1, 1, 1 }
    }
    },
    },
    Tab1Alignment = Input { Value = -0.034, },
    },
    ViewInfo = OperatorInfo { Pos = { 869, 139 } },
    Colors = { TextColor = { R = 0, G = 0, B = 0 }, }
    },
    Text1Start = BezierSpline {
    SplineColor = { Red = 232, Green = 6, Blue = 244 },
    NameSet = true,
    KeyFrames = {
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    [27] = { 0, LH = { 26.3333333333333, 0 }, RH = { 35, 0 }, Flags = { Linear = true } },
    [51] = { 0, LH = { 43, 0 }, Flags = { Linear = true } }
    }
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    Text1End = BezierSpline {
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    NameSet = true,
    KeyFrames = {
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    [50] = { 1, LH = { 42.3333333333333, 0.6712963 }, Flags = { Linear = true } }
    }
    },
    Merge1 = Merge {
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    Inputs = {
    Background = Input {
    SourceOp = “Transform1”,
    Source = “Output”,
    },
    Foreground = Input {
    SourceOp = “Loader2”,
    Source = “Output”,
    },
    Center = Input {
    SourceOp = “Path2”,
    Source = “Position”,
    },
    Size = Input { Value = 0.561702127659575, },
    Angle = Input {
    SourceOp = “Merge1Angle”,
    Source = “Value”,
    },
    PerformDepthMerge = Input { Value = 0, },
    },
    ViewInfo = OperatorInfo { Pos = { 741, 199 } },
    },
    Path2 = PolyPath {
    DrawMode = “InsertAndModify”,
    Inputs = {
    Displacement = Input {
    SourceOp = “Path2Displacement”,
    Source = “Value”,
    },
    PolyLine = Input {
    Value = Polyline {
    Points = {
    { Linear = true, LockY = true, X = -0.551174019415141, Y = -0.356818181818182, RX = 0.0367691380349608, RY = -1.85037170770859e-017 },
    { Linear = true, LockY = true, X = -0.440866605310258, Y = -0.356818181818182, LX = -0.0367691380349608, LY = 1.85037170770859e-017 }
    }
    },
    },
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    Path2Displacement = BezierSpline {
    SplineColor = { Red = 255, Green = 0, Blue = 255 },
    NameSet = true,
    KeyFrames = {
    [29] = { 0, RH = { 31.6666666666667, 0.333333333333333 }, Flags = { Linear = true, LockedY = true } },
    [37] = { 1, LH = { 34.3333333333333, 0.666666666666667 }, Flags = { Linear = true, LockedY = true } }
    }
    },
    Merge1Angle = BezierSpline {
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    NameSet = true,
    KeyFrames = {
    [29] = { 91.1587983, RH = { 31.6666666666667, 60.7725322 }, Flags = { Linear = true } },
    [37] = { 0, LH = { 34.3333333333333, 30.3862661 }, Flags = { Linear = true } }
    }
    },
    Loader1 = Loader {
    Clips = {
    Clip {
    ID = “Clip1”,
    Filename = “I:\\Videoprojekte\\01 Oscar\\Bauchbinden\\oaf_tv Bauchbinde.png”,
    FormatID = “PNGFormat”,
    StartFrame = -1,
    LengthSetManually = true,
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    TrimOut = 0,
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    Loop = 0,
    AspectMode = 0,
    Depth = 0,
    TimeCode = 0,
    GlobalStart = 0,
    GlobalEnd = 0
    }
    },
    Inputs = {
    PostMultiplyByAlpha = Input { Value = 1, },
    [“Gamut.SLogVersion”] = Input { Value = FuID { “SLog2” }, },
    },
    ViewInfo = OperatorInfo { Pos = { 630, 91 } },
    },
    ColorGain1 = ColorGain {
    Inputs = {
    GainAlpha = Input { Value = 0.846511627906977, },
    ColorRanges = Input {
    Value = ColorCurves {
    Curves = {
    {
    Points = {
    { 0, 1 },
    { 0.125, 0.75 },
    { 0.375, 0.25 },
    { 0.5, 0 }
    }
    },
    {
    Points = {
    { 0.5, 0 },
    { 0.625, 0.25 },
    { 0.875, 0.75 },
    { 1, 1 }
    }
    }
    }
    },
    },
    Input = Input {
    SourceOp = “Loader1”,
    Source = “Output”,
    },
    },
    ViewInfo = OperatorInfo { Pos = { 631, 153 } },
    },
    Transform1 = Transform {
    EnabledRegion = TimeRegion { { Start = 0, End = 500.9999, FrameLength = 1 } },
    Inputs = {
    Center = Input {
    SourceOp = “Path1”,
    Source = “Position”,
    },
    Input = Input {
    SourceOp = “ColorGain1”,
    Source = “Output”,
    },
    },
    ViewInfo = OperatorInfo { Pos = { 630, 199 } },
    },
    Path1 = PolyPath {
    DrawMode = “InsertAndModify”,
    Inputs = {
    Displacement = Input {
    SourceOp = “Path1Displacement”,
    Source = “Value”,
    },
    PolyLine = Input {
    Value = Polyline {
    Points = {
    { Linear = true, LockY = true, X = -0.974683544303797, Y = 0, RX = 0.260502328021509, RY = 0 },
    { Linear = true, LockY = true, X = -0.193176560239269, Y = 0, LX = -0.260502328021509, LY = 0 }
    }
    },
    },
    },
    },
    Path1Displacement = BezierSpline {
    SplineColor = { Red = 255, Green = 0, Blue = 255 },
    NameSet = true,
    KeyFrames = {
    [0] = { 0, RH = { 6.66666666666667, 0.333333333333333 }, Flags = { Linear = true, LockedY = true } },
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    }
    }
    }
    }

  • Tom Knight

    January 28, 2018 at 4:56 pm in reply to: Fusion 8: rendering cuts the project

    Oh, how can I do this?

  • Tom Knight

    January 14, 2018 at 10:10 am in reply to: Small black stripes on 3 sides of the monitor

    Thank you very much, Glenn. Well explained, it works!

  • Tom Knight

    January 13, 2018 at 1:14 pm in reply to: Small black stripes on 3 sides of the monitor

    @Eric:
    You wrote: “you can do an output node with a little overscan.”
    Please explain me the way.

  • Tom Knight

    January 12, 2018 at 5:26 pm in reply to: Small black stripes on 3 sides of the monitor

    @Eric:
    Okay, but what do you mean with “a little overscan”?

    Windows 10, i7, 32 GB RAM

  • Tom Knight

    January 12, 2018 at 10:43 am in reply to: Small black stripes on 3 sides of the monitor

    In other programs like Avid MC or Magix VdL the problem doen’t exist.

    Windows 10, i7, 32 GB RAM

  • Tom Knight

    January 12, 2018 at 10:40 am in reply to: Small black stripes on 3 sides of the monitor

    Hi Tero, the footage dimension is Full HD 1920×1080, the timeline setting ist 1280×720.

  • Tom Knight

    December 28, 2017 at 10:42 am in reply to: Master audio track in multicam mode?

    Oh, great, thank you!

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