Hey Nate,
Thanks for your response, totally understand. I looked through the assets you are using and here are few insights to share with you, through my perspective:
General:
1. For smooth option, instead of using ‘Ease and Wizz’, it would be a lot better to tweak graph editor to get a ‘feel’ you are after. (It would be faster processing as well). Select all keyframes, go to graph editor, and edit ‘Speed’ graph handles.
2. For shutter expression if you keep it as it is – link ‘amp’, ‘freq’ and ‘decay’ with sliders, that you could affect all of their bouncing between various comps, at once.
3. The same goes for ‘mult’ value of ‘Speed’ expression. If you add a slider, you could control it with animation, rather than sticking to 0.5 value during whole time. This would add extra control over speed.
4. With custom graph editor handles editing, you could achieve more ‘delayed’ feeling of rolling numbers, rather than committing to EaseWizz. (This would be especially relevant to ‘tens’, which won’t start rolling too early as it is now)
5. In ideal scenario, instead of using all numbers in a single layer in each comp, I would suggest pre-composing all numbers individually and then aligning them in Y one after another by parenting to Y position.
I will call ‘first’ & ‘second’ digits as you named them in the project.
Days:
1. Second digit (of tens) abruptly goes from 3 to 0 in three frames time gap, which causes a jump. Extend composition to 4s. Then, edit Time Remap expression to reflect the new length of comp.
Months:
1. First digit does not reach ‘twelve’ value. Meaning, it should have values of
‘0 1 2 3 4 5 6 7 8 9 0 1 2 0’
Instead:
‘0 1 2 3 4 5 6 7 8 9 0 1 0’
Could you clarify the following:
1. Why you decided to set ‘Stopper’ the way its done?
2. Would you interchange between ‘Smooth’ & ‘Shutter’ versions during the same execution? (Since keyframes were set for their checkboxes)
Cheers.
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