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  • Scott, this seems like pretty much what was requested, nicely done !

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  • The only way I can think of about this is to append prefs data file which relates to Output Modules.

    ‘Adobe After Effects 14.2 Prefs-indep-output.txt’

    You can access those preference files by accessing Preference > General and revealing them in Finder/Explorer.

    However, it doesn’t look like an easy path. Unless others has a better approach.

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  • Tomas Bumbulevičius

    April 5, 2019 at 10:25 pm in reply to: Range Selector based on whole text

    Can you please explain why underscores are used in the second example? Is it automatically passed/generated text and you need to replace underscores?

    Because, you say such behaviour should be done for spaces – but how spaces can be ‘colored’ and ‘scaled’?

    Anyways, the expression you have should be placed not into ‘Range Selector’. Delete it from the layer, then add ‘Expression Selector’ from Text Animation panel and apply this expression to ‘Amount’. It should work.

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  • Tomas Bumbulevičius

    April 4, 2019 at 2:41 pm in reply to: Camera tracking problems

    Hey Tadas,

    in case you still decide to fight back with the camera tracker, here are few things to consider:

    1. When Solving camera, select the ‘Detailed analysis’ checkmark.
    2. For Solve methods, ultimately use the one which generates the smallest ‘Average Error’ by pixels. Anything below 1.2px usually is suitable. (sometimes – even if it does not reflect actual camera movement method)
    3. Not 100% sure about this one – but when generating null & camera, select more points, which reflects the ‘plane’ you will be attaching item to.

    Tried to solve this shot too, seems to be working better than your partially floating render. Hope this helps now or later! (:

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  • Ricardo,

    in your masters comp, just create a text layer and add the text. Then, in your other text layers inside other comps, just paste expression to text source:

    comp([master]).layer([index]).text.sourceText

    Where:
    ~ [master] is your master’s comp name, like ‘myComp’, in quotes.
    ~ [index] is text layer’s index in the master’s comp. Alternatively, you can add its name just like in ‘myComp’ example. Just use layer’s name.

    With this setup, you will be able to easily change all texts in other comps, if they contains the same texts.

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    After Effects Tutorials: motion design, expressions, scripting.

  • Tomas Bumbulevičius

    April 3, 2019 at 11:26 am in reply to: Range Selector based on whole text

    Anton,

    it seems like you want to animate the whole ‘paragraph’ of texts all at once, without actually going in a range of chars/words or lines.

    If this is correct, please specify what animation transformation you want to apply for that text portion. Based on whats written by now, it doesn’t seem you need Text Animation engine at all.

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  • Hey Hiro,

    I don’t think it is possible to access the size of individual shape inside the layer, simply because the sourceRectAtTime() function returns object from layers data source – and shape contents inside are not of layer type.

    One thing to mention though – if you add sourceRectAtTime(time,true).width into text layer to inspect what width value of shape size it returns, and make turn shape object inside the layer as ‘invisible’, the size adjusts as expected (subtracting disabled shape value from the end result).

    As a bit ‘hardcoded’ workaround, you could create two extra invisible/guide shape layers, which has individual shapes inside (one for tail, one for bubble). Then, find a way to connect positioning of those individual layers to group of shapes. While it might take a while for a first execution, once you make it – then re-usability is guaranteed. Definitely, not the most precious approach 🙂

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  • Tomas Bumbulevičius

    April 3, 2019 at 10:53 am in reply to: Make Animation Library Plugin

    Hey Nuwan,

    for visuals I guess there can be only one way of workaround – making actual preview of effect/template/solution as an output file and linking it with button/icon. Which on hover – playbacks.

    As for anything sub-bins related, this should depend on html/css solution or any other external libraries to achieve such purpose of showcasing.

    Cheers!

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  • Hey Lucas,

    do you want these child layers to be incrementally delayed from its parent, or not necessarily? If thats the case, you could set delay and add it from one layer to another, by indexing them. In addition to this, you won’t need to actually move layer’s inPoints – instead, by starting at the same time of the comp, they could be still delayed incrementally. This is useful if you are not sure about the ‘timing’, and does not require manually changing in points.

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    After Effects Tutorials: motion design, expressions, scripting.

  • Tomas Bumbulevičius

    April 2, 2019 at 5:00 pm in reply to: Audio reacting animation

    The simplest way to make an audio react – to link parameter/transformation property to audio amplitude. With that said, its a data stream of keyframes, changing on every frame, based on the audio.

    If you make music yourself, that means you could export each track at the specific audio frequencies and use them to drive animation for particular scenarios / cases.

    On the other hand, the main limitation in your scenario is the fact that audio changes its values abruptly. Animation can be controlled by interpolating values from A to B and passing them to other transformation property in a controlled range. However, once MAX audio value is reached at the specific moment, audio amplitude levels will continue further. If thats fine – then you are good to go, but you might want the animation to stop, instead of following further.

    Its all about what you want to control and animate 🙂

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    After Effects Tutorials: motion design, expressions, scripting.

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