Hey Dan, thanks a lot for sharing! The way you described it gave me a thought to clarify it properly. But just in case, I tested your described approach and it indeed works – thus – thumbs up for that already! It fits.
I need to scale not the “shape” comp itself, but adjust the controller/null in the comp, that it would set/accommodate scale in the main composition, based on shape’s size in pre-comp.
Through logic tree, it would look like the following:
Inside comp Y:
“controller” null – which scale animates in time from value K to L
“shape” aka comp X based on my definition – parented to controller.
“Shape Layer 1” – path layer inside “shape” comp aka compX.
Essentially, I want to modify scale end-value “L”, to fit the shape’s path size in the precomp when scaling down. What it will do is to allow changing shape in the pre-comp, while making sure scaling happens up to the proper zooming level, fitting whole size of the shape (or even adding some padding). Unfortunately, I can’t modify “shape” scaling directly, because it is linked by other logic. Do you think it can be possible, or at least how to compensate the parenting when comparing scaling levels? Thanks a ton for any hint!
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