Forum Replies Created

Page 68 of 605
  • Todd Kopriva

    January 6, 2014 at 9:41 pm in reply to: new mac pro

    See these pages regarding multiple GPUs and Premiere Pro:
    https://blogs.adobe.com/premierepro/2013/05/improved-gpu-support-in-adobe-premiere-pro-cc.html

    https://blogs.adobe.com/premierepro/2014/01/newgpusincc.html

    After Effects won’t use the GPUs in the new Mac Pro for GPU acceleration of the ray-traced 3D renderer, but it will use them for all other GOU features. Details are here:
    https://blogs.adobe.com/aftereffects/2012/05/gpu-cuda-opengl-features-in-after-effects-cs6.html

    regarding the ray-traced 3D renderer and OpenCL, see this page:
    https://blogs.adobe.com/aftereffects/2013/12/top-after-effects-feature-requests-2013.html

    “A related request is that we add OpenCL acceleration for the ray-traced 3D renderer. That’s not going to happen. The ray-traced 3D renderer in After Effects is built using the OptiX library from Nvidia, which depends on Nvidia’s CUDA technology. However, this should not be interpreted to mean that we are opposed to OpenCL. Quite the opposite. When we on the After Effects team look at how we can improve performance, we look at technologies that can be used on a broad array of hardware, including OpenCL and OpenGL. There is just this one narrow, current instance in which we are dependent on a third party (Nvidia) for one feature, the ray-traced 3D renderer. Keep in mind that the ray-traced 3D renderer has a rather limited feature set compared with the 3D capabilities of Cinema 4D (now included with After Effects), which does not depend on any specific GPU technology at all.”

    You should not be making any purchasing decisions based on the ray-traced 3D renderer in After Effects. It is a very narrowly useful feature that we are replacing over time with a much better 3D feature set using Cinema 4D. Do not make the common mistake of thinking that the hardware requirements for this extremely limited feature, the ray-traced 3D renderer, should have any relevance to your buying decisions.

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    Todd Kopriva, Adobe Systems Incorporated
    After Effects quality engineering
    After Effects team blog
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  • Todd Kopriva

    January 6, 2014 at 2:59 am in reply to: Rediculous MOV file size for no apparent reason

    Start here:
    https://forums.adobe.com/thread/684381

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    Todd Kopriva, Adobe Systems Incorporated
    After Effects quality engineering
    After Effects team blog
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  • Todd Kopriva

    January 5, 2014 at 6:44 pm in reply to: error in background rendering per error log… ok?

    Does it look good to you?

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    Todd Kopriva, Adobe Systems Incorporated
    After Effects quality engineering
    After Effects team blog
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  • Todd Kopriva

    January 5, 2014 at 6:42 pm in reply to: Removing a background using a picture

    You can start with the Difference Matte effect. It may require some cleanup, but it’ll get you started.

    https://helpx.adobe.com/after-effects/using/keying-effects.html#difference_matte_effect

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    Todd Kopriva, Adobe Systems Incorporated
    After Effects quality engineering
    After Effects team blog
    ———————————————————————————————————

  • Todd Kopriva

    January 5, 2014 at 8:03 am in reply to: What does Refine Edge Pixels do pls

    See After Effects Help:
    https://helpx.adobe.com/after-effects/using/roto-brush-refine-edge.html

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    Todd Kopriva, Adobe Systems Incorporated
    After Effects quality engineering
    After Effects team blog
    ———————————————————————————————————

  • Todd Kopriva

    January 5, 2014 at 7:40 am in reply to: Chage frame rate of video without affecting time

    A better solution is to nest the composition in a new composition and set the frame rate of the new, containing composition to be whatever frame rate you like.

    This is faster to render than the Posterize Time effect, since the effect still needs to process the full number of frames in the composition at the higher frame rate.

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    Todd Kopriva, Adobe Systems Incorporated
    After Effects quality engineering
    After Effects team blog
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  • Todd Kopriva

    January 5, 2014 at 6:56 am in reply to: adobe after effects>windows move maker>youtube

    Use Adobe Media Encoder and its YouTube encoding presets to create videos for YouTube from After Effects compositions.

    Start here to learn After Effects:
    https://adobe.ly/AE_basics

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    Todd Kopriva, Adobe Systems Incorporated
    After Effects quality engineering
    After Effects team blog
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  • Todd Kopriva

    January 4, 2014 at 10:14 pm in reply to: Weird Snapping happening since latest update in CC

    Show screenshots (or, better, a screen-capture video) so that we can what you’re talking about.

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    Todd Kopriva, Adobe Systems Incorporated
    After Effects quality engineering
    After Effects team blog
    ———————————————————————————————————

  • Todd Kopriva

    January 4, 2014 at 5:46 pm in reply to: phyx keyer mattefuse in after effects

    Does the plug-in not come with documentation? Have you asked the Phyx folks from whom you bought the plug-in?

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    Todd Kopriva, Adobe Systems Incorporated
    After Effects quality engineering
    After Effects team blog
    ———————————————————————————————————

  • Todd Kopriva

    January 4, 2014 at 7:25 am in reply to: AE only starts on Admin account

    Contact Adobe Technical Support:
    https://www.adobe.com/support/contact

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    Todd Kopriva, Adobe Systems Incorporated
    After Effects quality engineering
    After Effects team blog
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