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Activity Forums Adobe Creative Cloud new mac pro

  • Banks Meador

    January 6, 2014 at 5:35 pm

    Yes, I’m wondering if anyone’s had and experience with CC on the new Mac Pro.

    I need some intel to know if I should buy 3 for our office and upgrade from CS6.

    Anyone done some testing?

  • Todd Kopriva

    January 6, 2014 at 9:41 pm

    See these pages regarding multiple GPUs and Premiere Pro:
    https://blogs.adobe.com/premierepro/2013/05/improved-gpu-support-in-adobe-premiere-pro-cc.html

    https://blogs.adobe.com/premierepro/2014/01/newgpusincc.html

    After Effects won’t use the GPUs in the new Mac Pro for GPU acceleration of the ray-traced 3D renderer, but it will use them for all other GOU features. Details are here:
    https://blogs.adobe.com/aftereffects/2012/05/gpu-cuda-opengl-features-in-after-effects-cs6.html

    regarding the ray-traced 3D renderer and OpenCL, see this page:
    https://blogs.adobe.com/aftereffects/2013/12/top-after-effects-feature-requests-2013.html

    “A related request is that we add OpenCL acceleration for the ray-traced 3D renderer. That’s not going to happen. The ray-traced 3D renderer in After Effects is built using the OptiX library from Nvidia, which depends on Nvidia’s CUDA technology. However, this should not be interpreted to mean that we are opposed to OpenCL. Quite the opposite. When we on the After Effects team look at how we can improve performance, we look at technologies that can be used on a broad array of hardware, including OpenCL and OpenGL. There is just this one narrow, current instance in which we are dependent on a third party (Nvidia) for one feature, the ray-traced 3D renderer. Keep in mind that the ray-traced 3D renderer has a rather limited feature set compared with the 3D capabilities of Cinema 4D (now included with After Effects), which does not depend on any specific GPU technology at all.”

    You should not be making any purchasing decisions based on the ray-traced 3D renderer in After Effects. It is a very narrowly useful feature that we are replacing over time with a much better 3D feature set using Cinema 4D. Do not make the common mistake of thinking that the hardware requirements for this extremely limited feature, the ray-traced 3D renderer, should have any relevance to your buying decisions.

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    Todd Kopriva, Adobe Systems Incorporated
    After Effects quality engineering
    After Effects team blog
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