Forum Replies Created

  • Toby Hallam

    July 17, 2014 at 6:29 am in reply to: NB: Scaling an animation path

    A simple spline path in which the camera position runs from 0-100% – yes this does scale just fine. However my particular scene did not scale properly (in the same way as described by the originator). I think this was because my camera path was more complex than just having the camera follow a path from 0% to 100% position. My camera was a child of a null which itself was aligned to the path, AND the camera had keyframes that changed its position & Rotation relative to that parent null. It was these P&R keyframes that retained their original state and caused the problem.

    Adam, I think between us we have covered two worthy solutions.
    Happy C4Ding my friend. 🙂

    Toby

  • Toby Hallam

    July 16, 2014 at 2:08 pm in reply to: NB: Scaling an animation path

    Scaling within a null and using the object mode is fine, but it does not scale an animation path. Ive just had the same requirement as the originator and have managed to find something that works for scaling everything including the camera path (inc keyframes):

    Go to PROJECT SETTINGS > SCALE PROJECT (BUTTON) >
    Leave the Current Scale set to 1cm (or which ever unit of measure you are using).
    Set the target value to 0.1 (to scale down to 10% of the original)

    Go back to your project and you will notice that all objects are now 10% of their original size, AND the camera behaves itself as per its original flight path.

  • Toby Hallam

    June 27, 2014 at 3:14 pm in reply to: Drawing tangent to arc in splines?

    Hi,
    I dont see “tangent snapping” in the snap settings. I am running R15, so possibly it has been moved since this thread started, but I have to say I dont remember seeing there in any previous versions.

    any idea where tangent snapping is these days?

  • Toby Hallam

    September 26, 2013 at 8:40 am in reply to: Compositing File Cinema 4D R13 – Freeze

    Thanks Jared, this approach worked for me.

    you are completely correct: works OK in Standard (Draft) renderer, but hangs completely when Physical renderer plus bells & whistles are on.

    I guess all AE needs is the position & attributes of the cameras and targets. Perhaps the “motion camera” has settings that are not compatible or necessary with AE.

    thanks anyway, you saved another 2 hours of stress

    Toby Hallam
    3D Motion Graphics Designer
    Cisco

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