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Activity Forums Maxon Cinema 4D NB: Scaling an animation path

  • NB: Scaling an animation path

    Posted by Fabio Bressan on June 23, 2010 at 9:25 am

    Hello, I know this must be very basic, but I can’t figure out to scale an entire scene including the camera animation path. Let’s say I just want to keep everything as it is (especially camera movement which is ok) but having all of my scene scaled by 1/10. I create a null, then make it the parent to every object (including camera), then scale it by 0.1 using the scale tool. It is all right until I move the time pointer and notice that basically the camera gets back to its initial unscaled position and hasn’t changed the keyframes along the animation (as happens when you modify the camera but don’t place a keyframe to “store” the change).
    I have automatic keyframing on, I tried baking all the keyframe, but somehow I can’t scale the whole path down.
    Sure there is a very simple way to do it. May anyone give me a hint?

    Thank you so much!

    f

    Fabio Bressan

    Toby Hallam replied 11 years, 9 months ago 4 Members · 7 Replies
  • 7 Replies
  • Adam Trachtenberg

    June 23, 2010 at 2:20 pm

    You need to activate the Object Tool before scaling, as opposed to the default Model Tool.

  • Fabio Bressan

    June 24, 2010 at 8:20 am

    Thanks for the hint, unfortunately it doesn’t seem to work. The camera keeps on getting back to the unscaled path as soon as I move from the current time position. No matter if I have the auto keyframe activated. The path doesn’t seem to scale together with all the other object, anyway.
    Maybe I’m missing something very basic …

    f

    Fabio Bressan

  • Adam Trachtenberg

    June 24, 2010 at 2:24 pm

    You need to put everything inside a null and then scale the null with the Object Tool activated.

  • Erwin Indrawan

    September 21, 2010 at 3:59 am

    Thanks. It’s really helpful!

  • Toby Hallam

    July 16, 2014 at 2:08 pm

    Scaling within a null and using the object mode is fine, but it does not scale an animation path. Ive just had the same requirement as the originator and have managed to find something that works for scaling everything including the camera path (inc keyframes):

    Go to PROJECT SETTINGS > SCALE PROJECT (BUTTON) >
    Leave the Current Scale set to 1cm (or which ever unit of measure you are using).
    Set the target value to 0.1 (to scale down to 10% of the original)

    Go back to your project and you will notice that all objects are now 10% of their original size, AND the camera behaves itself as per its original flight path.

  • Adam Trachtenberg

    July 16, 2014 at 5:47 pm

    [Toby Hallam] “Scaling within a null and using the object mode is fine, but it does not scale an animation path.”

    Actually it does scale the animation path, but the scale project function works fine, too.

  • Toby Hallam

    July 17, 2014 at 6:29 am

    A simple spline path in which the camera position runs from 0-100% – yes this does scale just fine. However my particular scene did not scale properly (in the same way as described by the originator). I think this was because my camera path was more complex than just having the camera follow a path from 0% to 100% position. My camera was a child of a null which itself was aligned to the path, AND the camera had keyframes that changed its position & Rotation relative to that parent null. It was these P&R keyframes that retained their original state and caused the problem.

    Adam, I think between us we have covered two worthy solutions.
    Happy C4Ding my friend. 🙂

    Toby

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