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NB: Scaling an animation path
Hello, I know this must be very basic, but I can’t figure out to scale an entire scene including the camera animation path. Let’s say I just want to keep everything as it is (especially camera movement which is ok) but having all of my scene scaled by 1/10. I create a null, then make it the parent to every object (including camera), then scale it by 0.1 using the scale tool. It is all right until I move the time pointer and notice that basically the camera gets back to its initial unscaled position and hasn’t changed the keyframes along the animation (as happens when you modify the camera but don’t place a keyframe to “store” the change).
I have automatic keyframing on, I tried baking all the keyframe, but somehow I can’t scale the whole path down.
Sure there is a very simple way to do it. May anyone give me a hint?Thank you so much!
f
Fabio Bressan