Forum Replies Created

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  • Tim Vaughan

    February 21, 2014 at 9:29 pm in reply to: Physical Render problem

    The problem is very easy to replicate. Just use an effector. I am working on something where I have a plain effector applied at a scale of -1 to 0 (animating in). When on physical, the object will appear somewhere in the project (I’ve had them appear all over…) until about 2 frames in or so. Here’s an example photo of the same exact frame, only difference is physical vs standard.

    Tim
    Apple XRAID, XServe, 2008 2×3 GHz Quad-Core MacPro, Macbook Pro, XSAN, Dell Studio xps PC’s
    FCP Studio (7), AVID Media Composer, Adobe Production Premium, Maxon Cinema 4d, AJA Kona 3, Flanders Scientific Monitors, Panasonic HPX250’s, Kessler Crane, Glidecam…..
    Beer fridge fully loaded.

  • Tim Vaughan

    February 18, 2014 at 11:34 pm in reply to: Physical Render problem

    Come to think of it, I had something similar. 2 issues, actually. First was with the kerning adjustments I made, and 2nd was (after the kerning and text were deleted and rebuilt to default) with the plain effector applied -1. With those settings, text would appear in the renders in weird places.
    The same thing you are showing happened to me. Sorry, not trying to hijack. Just saw your post and thought this crap is happening to me too.

    Tim
    Apple XRAID, XServe, 2008 2×3 GHz Quad-Core MacPro, Macbook Pro, XSAN, Dell Studio xps PC’s
    FCP Studio (7), AVID Media Composer, Adobe Production Premium, Maxon Cinema 4d, AJA Kona 3, Flanders Scientific Monitors, Panasonic HPX250’s, Kessler Crane, Glidecam…..
    Beer fridge fully loaded.

  • Tim Vaughan

    February 16, 2014 at 12:17 pm in reply to: Team Render Issue

    I’ve been using team render since day 1 and haven’t noticed issues like what you’re having. There are, of course, many variable in renders, such as large custom texture maps that take a few minutes to download to the slave machines. But I’ve seen larger projects take off after a few minutes or so.

    My biggest problem with team render is its lack of ability to identify already rendered frames and NOT re-write them. That and (this may of recently changed, but I don’t think it has) you can’t introduce a new (previously verified but turned off or off the network) computer during mid-render unless it was identified before the start render button was hit…. Oh, and you can’t watch the render via an IP address off the network… Really, I’m not sure why they got rid of the whole network render; it was a pretty great little program!

    Tim
    Apple XRAID, XServe, 2008 2×3 GHz Quad-Core MacPro, Macbook Pro, XSAN, Dell Studio xps PC’s
    FCP Studio (7), AVID Media Composer, Adobe Production Premium, Maxon Cinema 4d, AJA Kona 3, Flanders Scientific Monitors, Panasonic HPX250’s, Kessler Crane, Glidecam…..
    Beer fridge fully loaded.

  • Tim Vaughan

    December 24, 2013 at 10:29 am in reply to: WARNING: C4d Update (R15.057) can cause MAJOR issues

    Figures i’d be the only one…LOL 🙂 I have reported it. As soon as I reverted, everything was as it should be. Same project file, same hard drive, same computer. Craziest thing I’ve ever seen….

    Tim
    Apple XRAID, XServe, 2008 2×3 GHz Quad-Core MacPro, Macbook Pro, XSAN, Dell Studio xps PC’s
    FCP Studio (7), AVID Media Composer, Adobe Production Premium, Maxon Cinema 4d, AJA Kona 3, Flanders Scientific Monitors, Panasonic HPX250’s, Kessler Crane, Glidecam…..
    Beer fridge fully loaded.

  • Tim Vaughan

    November 27, 2013 at 11:53 am in reply to: Oddity…Issue installing Team Render Update R15.037

    Thanks Robert, that actually makes sense. I figured if I was having this issue, others would probably see it as well at some point. This solution worked perfectly. Thanks again!

    Tim
    Apple XRAID, XServe, 2008 2×3 GHz Quad-Core MacPro, Macbook Pro, XSAN, Dell Studio xps PC’s
    FCP Studio (7), AVID Media Composer, Adobe Production Premium, Maxon Cinema 4d, AJA Kona 3, Flanders Scientific Monitors, Panasonic HPX250’s, Kessler Crane, Glidecam…..
    Beer fridge fully loaded.

  • I signed up for it a little over a year ago and it’s proved to be a good bargain overall. It stays locked in at $99/year as long as you renew (at least, that’s what I’ve been told). They don’t have as large of a selection as Pond5, but do have quite a nice library. My overall opinion is you really can’t beat it. $99 is a great deal–AND, if you don’t renew, you still have access to all the stuff you downloaded (Boom! hahaha Kidding Adobe….LOL)

    Tim
    Apple XRAID, XServe, 2008 2×3 GHz Quad-Core MacPro, Macbook Pro, XSAN, Dell Studio xps PC’s
    FCP Studio (7), AVID Media Composer, Adobe Production Premium, Maxon Cinema 4d, AJA Kona 3, Flanders Scientific Monitors, Panasonic HPX250’s, Kessler Crane, Glidecam…..
    Beer fridge fully loaded.

  • Tim Vaughan

    October 16, 2013 at 11:23 am in reply to: Avid to After Effects VFX workflow

    I recall having a few issues a few years ago, and if memory serves me right…(it has been a few years), it had something to do with the mxf files Avid creates… the way it labels the mxf files and how that translates to the Mac. It’s been a long time, but I recall something about numbers or symbols added that one system sees and the other doesn’t… It might of been Avid uses the # symbol when creating on the Windows machine, but that doesn’t get carried over to the Mac, causing it to hang… This is why I stopped using Avid originally. It was just problematic with the conversions…

    Sorry if I wasn’t much of a help…

    Tim
    Apple XRAID, XServe, 2008 2×3 GHz Quad-Core MacPro, Macbook Pro, XSAN, Dell Studio xps PC’s
    FCP Studio (7), AVID Media Composer, Adobe Production Premium, Maxon Cinema 4d, AJA Kona 3, Flanders Scientific Monitors, Panasonic HPX250’s, Kessler Crane, Glidecam…..
    Beer fridge fully loaded.

  • Providing you haven’t added any keyframes, you can use the pan behind tool (shortcut (y), I believe) to move the anchor point of the second layer to the first layers center.
    Or, if keyframes have been used, you can create a null, place the null in the same position as the master layer, and parent the 2nd layer to it. From there, just use the null to animate the position, anchor and scale of the first layer.

    Hope this helps

    Tim
    Apple XRAID, XServe, 2008 2×3 GHz Quad-Core MacPro, Macbook Pro, XSAN, Dell Studio xps PC’s
    FCP Studio (7), AVID Media Composer, Adobe Production Premium, Maxon Cinema 4d, AJA Kona 3, Flanders Scientific Monitors, Panasonic HPX250’s, Kessler Crane, Glidecam…..
    Beer fridge fully loaded.

  • Tim Vaughan

    September 12, 2013 at 11:24 am in reply to: C4D R15 Teamrendering with the gsg kits

    I just completed a project using GSG texture kit pro, rendering via batch render – team render to 2 macs and 1 pc. The project itself consisted of standard render, geometry, and pretty much “stock” settings. The project was 5 different camera animations of a football stadium at 150 frames each shot.

    My issues overall was extreme flickering using a texture called “blue brick”, which is a texture based on a photoshop file of a cinderblock, half painted light blue and the other half a dark blue. The second case of extreme flickering was using glow on my light models. I didn’t have any issues with missing textures overall, but the flickering was unusable. I’m not talking of a small flicker around the edges; rather a very large, very noticeable flicker where the texture flickered about 1/4″ around. The flicker around the lights (which was a bank of 2 rows of 10 lights) was similar to individual lights turning on and off. Not the effect I was going for…
    I can kind of understand the flicker on the glow, but I’ve yet to figure out what was causing the flicker on the texture. The texture itself was applied to a large single cube, built to something like 1500x400cm. It wasn’t on a small, skinny piece which I would understand could have issue.
    I did run a quick test on bumping up the antialiasing to “best” @ 1×1 – 4×4, but that increased the time too much and the flicker still persisted.

    I’m going to have to open up one of my previous projects that had a heavy glow/FX applied to objects that I ran out of R14 net render with no issues, and see what results I end up with.

    Tim
    Apple XRAID, XServe, 2008 2×3 GHz Quad-Core MacPro, Macbook Pro, XSAN, Dell Studio xps PC’s
    FCP Studio (7), AVID Media Composer, Adobe Production Premium, Maxon Cinema 4d, AJA Kona 3, Flanders Scientific Monitors, Panasonic HPX250’s, Kessler Crane, Glidecam…..
    Beer fridge fully loaded.

  • Tim Vaughan

    June 14, 2013 at 9:40 pm in reply to: Rack mounting six packs of MacPro

    The new server room:

    A Mobile Server Room:

    Tim
    Apple XRAID, XServe, 2008 2×3 GHz Quad-Core MacPro, Macbook Pro, XSAN, Dell Studio xps PC’s
    FCP Studio (7), AVID Media Composer, Adobe Production Premium, Maxon Cinema 4d, AJA Kona 3, Flanders Scientific Monitors, Panasonic HPX250’s, Kessler Crane, Glidecam…..
    Beer fridge fully loaded.

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