Forum Replies Created

Page 62 of 350
  • Tim Kolb

    April 21, 2013 at 4:24 am in reply to: Importing XDCAM footage into Adobe premiere

    Are you running log and transfer on the footage? That re-wrap process makes a file that only works in FCP unless you have a utility like Calibrated Software…

    If you’re not rewrapping the files, CS5 should read them as long as the files haven’t been removed from their original file structure.

    TimK,
    Director, Consultant
    Kolb Productions,

    Adobe Certified Instructor

  • Tim Kolb

    April 20, 2013 at 11:42 pm in reply to: Return Key won’t play timeline

    [walter biscardi] “Just like putting the media cache where you want it so you don’t have to re-conform everything when you switch workstations. A lot of Adobe is that “one little checkbox” that will drive you nuts until you find it. :)”

    The more features, the more checkboxes and buttons…a few of us are doing our best to fill in the gaps… 🙂

    TimK,
    Director, Consultant
    Kolb Productions,

    Adobe Certified Instructor

  • Tim Kolb

    April 20, 2013 at 11:39 pm in reply to: workarounds

    Ah…yes, a moment of absent mac-mindeness on my part.

    Mark Landman (posted below) has the Mac keys correct for cut all at the playhead…’CMD-K’

    TimK,
    Director, Consultant
    Kolb Productions,

    Adobe Certified Instructor

  • Tim Kolb

    April 20, 2013 at 5:58 pm in reply to: workarounds

    In CS6, Ctl+ K is the Windows shortcut for ‘cut all at playhead’…I think Mac is Opt+ K.

    We’ve been asking for toggle behavior on tool selection for a while, but Premiere Pro has been re-configuring key commands as they ran out of key combinations some time ago…

    TimK,
    Director, Consultant
    Kolb Productions,

    Adobe Certified Instructor

  • Tim Kolb

    April 20, 2013 at 5:46 pm in reply to: Best .MXF to MPEG-2 Converters (for Premiere Pro)

    First off, PPro CS6 definitely handles your Canon MXF files…second, they’re already MPEG2 payload…

    If you have a fully registered copy of the software you should have the codecs you need…MXF DNxHD support is a separate issue.

    TimK,
    Director, Consultant
    Kolb Productions,

    Adobe Certified Instructor

  • Tim Kolb

    April 20, 2013 at 3:21 am in reply to: Return Key won’t play timeline

    Good to hear from you too Terry.

    The checkbox has always been checked by default, so many people never give it any thought.

    For me, I was happy to be able to hide the work area for less clutter and only use in/out for range/render operations.

    TimK,
    Director, Consultant
    Kolb Productions,

    Adobe Certified Instructor

  • Tim Kolb

    April 19, 2013 at 10:21 pm in reply to: Return Key won’t play timeline

    You do have the box checked in preferences-general to “play work area after rendering previews”?

    TimK,
    Director, Consultant
    Kolb Productions,

    Adobe Certified Instructor

  • Tim Kolb

    April 19, 2013 at 3:41 pm in reply to: Is VBR 2 Pass that much better than VBR 1 Pass or CBR?

    I tend to use Constant BitRate for quick client proofs or something like that. It’s usually faster to output and also can be easier for less powerful computer systems to play back within a given data rate range…

    I agree with Walter Soyka’s explanation, and will only do final deliverables as Variable BitRate, 2 pass where available. The efficiency is worth the time investment.

    TimK,
    Director, Consultant
    Kolb Productions,

    Adobe Certified Instructor

  • Tim Kolb

    April 19, 2013 at 12:06 am in reply to: Mercury Support for NVIDIA Quadro FX 4800 (Mac)

    I think if you are already sitting on a big GPU card, I’d hang tight until PPro next hits and we know more.

    AMD has done some tests that they’re pretty proud of…though the results are charted in only relative terms (…shorter bars are best, smaller numbers are better, etc) but I’ve not seen any charts yet where they define their scale as seconds, days, degrees the office went up in temperature during the test, pounds, liters, rads…no clue.

    Of course AMD cards are typically less expensive than NVIDIA cards, so that makes testing interesting as well…you can test against specifications, or price.

    …I’m just not one to tel somebody to go out and spend money until it’s clear what it should be spent on.

    TimK,
    Director, Consultant
    Kolb Productions,

    Adobe Certified Instructor

  • Tim Kolb

    April 18, 2013 at 11:03 pm in reply to: Mercury Support for NVIDIA Quadro FX 4800 (Mac)

    [Andrew Saliga] “. I’ve heard that you can trick Premiere into accepting cards that are not officially supported. Any experience with this?”

    It’s a matter of one text file…not even much of a trick or a hack. The key is that certain cards are less tested than others… With Premiere Pro fuuuutuuure, you will be able to use whatever GPU is in the system.

    …but the 4800 is a good card. The newer 4000 has 256 CUDA cores vs the 4800’s 192, but the memory interface is actually wider on the 4800 with a 384 bit wide memory interface vs 256 on the 4000…max power consumption is an 8 watt difference between them.

    If the 4800s need updating, NVIDIA does pretty well with driver updates, etc. I would wait and see how the 4800s work for you before you jump immediately to something else. The cards will only get cheaper and more will be supported, so it’s not like you’re losing ground in that sense..

    TimK,
    Director, Consultant
    Kolb Productions,

    Adobe Certified Instructor

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