Tim Bentley
Forum Replies Created
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Tim Bentley
September 13, 2015 at 6:34 pm in reply to: Trapcode Form – opacity at edges of layer mapThank you for the response Kalle, I’m afraid I missed out a key bit of information…
Although the edge in question (the top edge) is sharp, it fades out further down (the gradient doesn’t start until ~100px down, so the top part of the map is 100% black):This is the effect it produces:

The map is pretty big (the ‘pile’ in the background uses the same map) and it’s strange that the only translucent particles are right at the top (and obviously much further down as it fades out).
I’ve tried various things with the levels (like using a separate map for the top part with the method you suggest) but I still end up with a few translucent particles at the top.
I’m a bit stuck, the only thing I can think of is to mask out the translucent particles (this is the only ‘pile’ that’s seen close enough to the camera to need it). -
Hopefully someone who knows more than me about what goes on under the hood of AE will answer this, but multiprocessing basically opens multiple versions of AE running on different cores so it not only takes a while to start up but isn’t necessarily faster in all setups. Even on my workhorse computer I never have it set up for the RAM preview, it takes ages to start up and I’ve had similar problems to you in the (distant) past.
You could also try working in CC 2015 then only moving to 2014 for the final render, although 2015 has a few problems of its own…
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Try turning off multiprocessing for RAM previews, I’ve got a similar spec laptop and multiprocessing slows down the RAM Preview considerably.
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Is it just with a particular composition / project, or does it happen regardless of what you’re rendering?
16 GB isn’t a huge amount of RAM though, make sure you’re leaving enough free for other applications and that there’s not another application hogging it. -
Tim Bentley
September 10, 2015 at 9:46 pm in reply to: How to edit motion path on shape transform for a positionAs far as I know you can’t visualise the motion path of individual shapes, but you could create a null, link the shape’s x and y position to the null’s position and then animate the null.
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Actually, thinking about it, the audio pre-comp is completely empty (apart from audio tracks) so the solid only seems to appear in empty compositions.
That being the case I guess it doesn’t really matter, but I’m still very curious as to where it came from. -
It sounds like you’re rendering out the titles and then adding them to the video. If that’s the case you need to render out to a format which supports alpha channels, then you won’t need to do any keying (|you shouldn’t anyway). In any case it’s an odd workflow, it would be much simpler to add the lower thirds to the video in AE, or import the AE project into premiere and export from there.
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If you have all the elements in place, you could do a simplified version by moving each layer’s anchor point high above the frame, then rotating them in, pendulum-like. You could play with the curves to get some bounce and add motion blur.
But motion paths will look better. -
Effects -> Transform, then change the opacity. It doesn’t change the opacity of each layer individually though, so you won’t be able to see through a layer to a previously hidden layer behind it.
It’s hard to imagine why you’d want to do it like this though – why can’t you pre-comp or just change them individually, as both would be much more flexible? You might need to explain more about the project to get a clear answer.
