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Trapcode Form – opacity at edges of layer map
Hi all
I’m using trapcode form to create large ‘piles’ of static particles (custom sprite), using a pyramid-shaped layer map (just using alpha, not RGB). I’m having issues at the edges of the map, the particles near the edge are translucent which isn’t what I’m after. It seems normal as the particles are quite big so I imagine it’s because they are half in / half out, although the layer map has no feathering or blurring, the edges are sharp.
Does anyone know if it’s possible to only render particles at 100%, it doesn’t really matter if the translucent particles are removed or bumped to full opacity but I just need them to be one of the two. Thanks!

