Forum Replies Created

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  • Thomas Pascavage

    December 17, 2011 at 4:55 pm in reply to: skip alot of steps to make a correction?

    THX SOO MUCH! wayy useful knowledge

  • Thomas Pascavage

    December 11, 2011 at 1:23 pm in reply to: cant animate bound joints

    I GOOFED!!!!! OMG IM AN EFFIN RETARD!!!! adam youre fantastic, and will most likely fall out of your chair after hearing this. to anyone else who is experiencing this problem, make sure its in MODEL TOOL MODE.. it all deff came together after i went to that mode, rather than in faces mode..

  • Thomas Pascavage

    December 11, 2011 at 1:11 pm in reply to: cant animate bound joints

    well the good news is i can move it all around. the bad news is that i still have no clue what the problem is/was.(not your fault, youve been amazing) im gonna keep practicing with my original to see if i cant figure this thing out. maybe compare file settings to see what doesnt line up. and did you do the weighting, or is that auto weight cuz i noticed some legit shading and wondered if that makes a difference?(i just put hardness and strength all the way up and color the parts i want to move

  • Thomas Pascavage

    December 10, 2011 at 5:59 pm in reply to: cant animate bound joints

    r12. and after you hit bind you can immediately start rotating joints and moving the mesh?

  • Thomas Pascavage

    December 10, 2011 at 12:58 pm in reply to: cant animate bound joints

    exactly what steps did you do to unbind, then rebind it? i just deleted the weight tag and the skin object and tried it again, but still ended up with the same result. and should i change all the joints to be from parent, or just the first one?

  • Thomas Pascavage

    December 9, 2011 at 7:11 am in reply to: cant animate bound joints

    nevermind i figured it out(how to upload on here). here it is, binded from the sternum up, not including hands or antenna. i was just tryna make sure i could create a basic before i got all into it. if you unbind it, rebind and go to the weight tool and youll see what i mean about the not even auto weighting

    3388_alien.c4d.zip

  • Thomas Pascavage

    December 9, 2011 at 4:07 am in reply to: cant animate bound joints

    how do i upload it to here?

  • Thomas Pascavage

    December 8, 2011 at 5:20 pm in reply to: cant animate bound joints

    could it be cuz i got mine hypernurbed? thats about the only difference i can see between what i see and do. but my model doesnt go to automatic weighting, i gotta do it myself, and even after i weight it, i cant move it at all

  • Thomas Pascavage

    December 8, 2011 at 5:14 pm in reply to: cant animate bound joints

    yea i get those too when i bind(the weight tag and the skin object
    ) but when i get them do i have to mess with them? heres the video in case he missed a step or sumthin:
    https://www.youtube.com/watch?v=dniWVu55PEc and the bind steps are here https://www.youtube.com/watch?v=dniWVu55PEc and when he does it just automaticly works.

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  • Thomas Pascavage

    December 6, 2011 at 2:48 am in reply to: Cloth not acting like i want it to

    ill give it a shot, thanks

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