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  • skip alot of steps to make a correction?

    Posted by Thomas Pascavage on December 17, 2011 at 3:31 pm

    so i made a guy, well a figure, but a human. and i rigged and bound him. and im making ik chains, and come to find out my R Middle finger is bending the wrong way. i guess i didnt put enough bend on it for the right direction but nonetheless whats done is done. now i need to correct it, but before i turn that time into wasted effort, i wanted to see if theres a method shorter than undoing the bind, resetting the joints(all of them, since i bent his knees and elbows for the iks), making the correction, rebinding, and re ik-ing the whole thing. it sucks cuz these were my final chains and heres the kink. anyways, can i correct it without all the aforementioned steps?

    Thomas Pascavage replied 14 years, 4 months ago 2 Members · 2 Replies
  • 2 Replies
  • Randy Johnson

    December 17, 2011 at 4:20 pm

    *Disable the Skin
    *move the joints how ever you want
    *Select the weight tag and click “set bind pose”
    *Enable the skin

    /randy

  • Thomas Pascavage

    December 17, 2011 at 4:55 pm

    THX SOO MUCH! wayy useful knowledge

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