Forum Replies Created

Page 11 of 15
  • Thehardmenpath

    November 30, 2005 at 12:54 pm in reply to: Matrix effect tutorial?

    I once did a Bullet Time. It was of course a dirty cheap trick for the unexperienced eye and for watching it just once. Cheapest trick ever, I would say, with the use of a semi-circular travelling. Here’s what I did:

    1) A chair in the midpoint of the travelling circle, so the camera always points to it. But the chair can’t be seen.
    2) Put an actress on a chair making one of those Karate Kid gestures. Shoot her jumping from the chair for the end shot. Make several good shots of it.
    3) Put her again there and show here one of the former good shoots in freeze frame plus the current shot direct from the camera, imitate it as much as possible. Shoot move the travelling till the point of the first position. Several good shots are needed here, too. Remember, She has to stay as quiet as possible and the chair should not be seen in the entire shot.
    4) Once the shoot was like I wanted, I stayed with the camera completely still, removed the chair and asked the actress to jump to that position. MANY shots needed for that. The more one of these frames resembles the end of the travelling, the better.

    That was all on production. We also recorded several movements without the actress.

    5) Take the best versions (good results and most seemless differences between all of them and choose the frames that are most like each other. Transfer them to photoshop and erase the actress using the empty footage.
    6) In AE, morph the inbetweens over that empty footage. Yes, that filter from AE was enough for it, don’t remember the name right now, the one that morphs masks.
    7) Use the matrix music. This always works.

    Seen from now, perhaps the best would have been to take the shoots in order. I didn’t have time for thinking all that at the moment, I was desperately asked to do it when they had all the stuff and one hour for shooting. I never liked the cheap taste of the final effect, but they were happy whit it.

  • Thehardmenpath

    November 22, 2005 at 12:28 pm in reply to: Best particle system

    I wonder… does any particle system integrate in a rpf backround? For example, 3d rain that ends on the floor, depending of the z value of both the raindrop and the backround.

  • Thehardmenpath

    November 12, 2005 at 9:21 pm in reply to: Vector Paint — wiggle?

    If you would accept to use masks instead of vector paint and then apply the render stroke filter, mail me.

  • Thehardmenpath

    November 12, 2005 at 9:21 pm in reply to: Vector Paint — wiggle?

    If you would accept to use masks instead of vector paint and then apply the render stroke filter, mail me.

  • Thehardmenpath

    November 12, 2005 at 1:47 am in reply to: Rubix Cube style animation in AE – How to do?

    Yeah, I’ve played with it as well. And as I see it now, I believe it’s handy enough right now. There’s actually no need for additional scripts, you just have to choose the right cubes each time.

  • Thehardmenpath

    November 12, 2005 at 1:47 am in reply to: Rubix Cube style animation in AE – How to do?

    Yeah, I’ve played with it as well. And as I see it now, I believe it’s handy enough right now. There’s actually no need for additional scripts, you just have to choose the right cubes each time.

  • Thehardmenpath

    November 11, 2005 at 1:41 am in reply to: Rubix Cube style animation in AE – How to do?

    Great work! I believe it could be possible to create 9 expression controls to make the whole thing work.

  • Thehardmenpath

    November 11, 2005 at 1:41 am in reply to: Rubix Cube style animation in AE – How to do?

    Great work! I believe it could be possible to create 9 expression controls to make the whole thing work.

  • Thehardmenpath

    November 9, 2005 at 11:18 pm in reply to: Rubix Cube style animation in AE – How to do?

    Put the center of the 9×6 layers in the very centre of the cube. Parent the 9+3×5 layers of one side for a rotation, rotate the one that will move all others. When you make next change SPLIT them and reparent the new ones as they have to be for that other rotation.

    That’s my first thought. Tiring and boring? of course.

  • Thehardmenpath

    November 9, 2005 at 11:18 pm in reply to: Rubix Cube style animation in AE – How to do?

    Put the center of the 9×6 layers in the very centre of the cube. Parent the 9+3×5 layers of one side for a rotation, rotate the one that will move all others. When you make next change SPLIT them and reparent the new ones as they have to be for that other rotation.

    That’s my first thought. Tiring and boring? of course.

Page 11 of 15

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy