Thank you Ryan, I did go for a more industrial look. I will post when its finished. I will add some rust and metal colors with flares for the orange pick up.
December 17, 2011 at 11:26 pm
in reply to: LUT and nodes
Ok, thank you Mike.
But that should basically mean that it doesnt matter if its on the first node or not? Since the corrections on that node mathematically is done before the LUT?
Therefore it seems pretty useless to apply a node one the second node if you did some expose controls on node 2. The LUT will mess up your exposure controls anyway – isnt that right?
December 17, 2011 at 10:12 pm
in reply to: LUT and nodes
Ok, I did read some place I cant remember that is was important not to add the lut to the first node. Anyone?
What exactly does the alexa-LUT do? Do you always use this when grading RED footage? Something get easier using the LUT?
December 16, 2011 at 8:37 pm
in reply to: Channel mattes
Thats correct Joseph.
I do not have a solution James, and yes its for the 3-strip process, but its also neccessary for doing other more advanced grades.
For turning secondaries to primaries you can use the 6-vectors and do all the same things as in Baseligh. For the technicolor look use the hue vs hue. Adjust the “new” hues with the hue vs sat.
December 2, 2011 at 11:01 pm
in reply to: Channel mattes
I cant find a way (with that tool) to separate the red from the red channel and so on. When I set lets say the values in the blue/green channels to 0. I still not have a separated red channel.
My goal is to have three nodes with each of them representing each channel in the original image. And then I want those nodes to give me a matte. Any idea?
The reason I want this is to make it ready for the 3-strip process.