Forum Replies Created

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  • Steve Roberts

    May 24, 2005 at 4:51 pm in reply to: Pitch or free work

    Well done. You probably saved yourself a lot of headaches.

    You should draft up a standard agreement that allows you to be paid your normal rate for consultations and ideas, as the first stage of a multi-stage project. If they choose to go ahead, you move on to stage 2 and actually produce the thing. If they choose to bail, you invoice them (as outlined) for the Stage 1 ideas, which, by the way, are sketchy and conceptual in execution. It’s not nitpicky, it’s professional. 🙂

    You should set the working conditions, not them. Otherwise, why are you in business for yourself?

    For more info, you can check the Graphics Artists’s Guild handbook, or the RGD Ontario website.

    Regarding the above resources, you may need to extrapolate print concepts for Broadcast Design, but the basic practices are sound.

    Hope that helps,
    Steve

  • Big source layers in a comp take longer to render than small source layers.

    A 2000×500 layer will take longer to render than a 200×50 layer.

    If your final image size is PAL res, you gain no more quality by using a huge source and shrinking it down to PAL res, compared to using a PAL res image to start with.

    Unless you’re flying a camera close to an image or doing an animated zoom-in, you don’t need to use a really big image. As I said, there’s no quality gain.

    Really Daniel, try it both ways (shrink in PS, shrink in AE) and do a comparison test. Compare quality and render time.

    Steve

  • Being told not to precomp (for speed) was bad advice. Ignore it.

    Any extra calculation increases the processing time in any app, but in the case of precomping, it is negligible.

    Steve

  • Did you scale it down in AE or PS?
    You should have scaled it down in PS before importing it into AE. If it’s a really large image (2000×2000 or whatever), it will slow down AE.

    Check the help under “managing projects effectively”.

    AFAIK, layer styles won’t slow things down to the extent that you describe.

    Steve

  • Steve Roberts

    May 24, 2005 at 1:54 pm in reply to: Unreliable performance on WinXP Pro

    These types of problems sound like bad RAM to me, since they only occur after using the app for a little while and RAM usage grows.

    Or … 512 MB of RAM isn’t that much nowadays. Have you checked your task manager to see how RAM usage is growing up to the point where the trouble occurs?

    my 2 cents,
    Steve

  • Effect>time>posterize time

    Steve

  • Steve Roberts

    May 24, 2005 at 2:02 am in reply to: Rumor?

    Yep, I have to convert my AE files to .txt files so I can work on them on the PC. They’re too big for Notepad, but Wordpad can open them fine.

    It’s a little bit more work, but it helps me understand expressions better.

    Steve

  • Steve Roberts

    May 24, 2005 at 2:02 am in reply to: Rumor?

    Yep, I have to convert my AE files to .txt files so I can work on them on the PC. They’re too big for Notepad, but Wordpad can open them fine.

    It’s a little bit more work, but it helps me understand expressions better.

    Steve

  • Steve Roberts

    May 23, 2005 at 11:19 pm in reply to: Render Options

    Try Photo-JPEG at 89% or 94% quality. Those values are at the right end of the quality slider before it pops over to 100%.

    (I used to use 94, but it doesn’t seem to be available now — 89 is the best before 100. Hm. Maybe it’s a QT version thing.)

    Steve

  • Steve Roberts

    May 22, 2005 at 1:11 pm in reply to: Reference Movie From AE?

    I haven’t tried it. Why don’t you try importing one into AE, applying an effect, then rendering?

    If it works, it can be done.

    Steve

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