Forum Replies Created

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  • Steven Jenkins

    July 13, 2008 at 6:58 pm in reply to: Making objects and floor hard

    What you’re describing requires physics simulation. To do this you can use the dynamics module, or buy a plugin like Phytools. Otherwise you can use the dynamics simulation capabilities of Thinking Particles, and/or Xpresso, with or without TP, depending on how good you are with Xpresso. Or, you can keyframe manually. How complex things are depends on how many objects are in your scene.

  • Steven Jenkins

    July 13, 2008 at 6:52 pm in reply to: Save as an older version of C4D

    Invigorator will import .obj, which C4D can export.

  • Steven Jenkins

    July 13, 2008 at 6:49 pm in reply to: milk splash modeling tut

    You can use Realflow to simulate liquids and dynamics. Although it is expensive, it is supposed to work well in conjunction with Cinema 4D. A free alternative is Blender 3D. It has excellent fluid simulation capabilities, especially suited for something “simple” like a still milk splash. Blender 3D is more difficult to use than C4D; however, there are many tutorials on Youtube for fluid modelling with Blender. Once you have the simulation set up, you can bake it and export the mesh to Cinema 4D, where you can texture and render it.

  • Steven Jenkins

    August 9, 2007 at 11:43 pm in reply to: Cinema 4D Intergration with After Effects

    I only have cinema 4d 9.6, and it came with several CD’s. I assume v. 10 is all on one big dvd. Look for two projects called “cube” and “misaki.” The cube one has a sample C4D file you can open and study the render settings. To export camera data go into render, render settings, save. There at the bottom is a little check box called compositing project, where you choose after effects, and a save button. Make sure the 3d data box is checked as well. This will export a .aec file, which is an “after effects composition.” After effects can then import it via the plug in you installed. (Command-I) The imported composition should contain the camera and lights data, as well as the footage assembled into the various layers. Also, here on the COW there is an older tutorial on this subject. Look under Cinema 4D tutorials. Hope that helps.

    Steven Jenkins

  • Steven Jenkins

    January 23, 2007 at 5:31 pm in reply to: Logo in Photoshop CS3 (Beta) to Cinema 4D

    If your paths don’t already exist in your photoshop file, why not draw them in Cinema 4d? Save the PSD file to JPEG and set it as a background image in Cinema 4d in a non-perspective view using configure>back. Then draw the paths using one of the splines (I prefer bezier). This method saves you the trouble of exporting paths from Photoshop to Cinema 4D.

    Regards,

    Steven Jenkins

  • Steven Jenkins

    December 17, 2006 at 2:48 am in reply to: Chrome on flat faces of text

    I did everything you said and it worked great. Thank you so much.

    Sincerely,

    Steven Jenkins

  • I have had this issue when exporting with an alpha channels to Premiere. Unless you’ve ruled this out already, make sure your final comp has an alpha channel as follows: at the bottom of your comp window there are the show channel buttons (red, green, blue, white). Click the white (alpha channel) button. I have found that with certain effects (such as lens flare) I need to do some rearranging to make sure an alpha channel is being generated in the composition. Just a thought..

    Steven

  • Steven Jenkins

    May 7, 2005 at 1:07 am in reply to: introduction to “broadcast quality” ?

    You guys are talking about buying a software vectorscope. After Effects 6.5 comes with Synthetic Aperture’s Color Finesse, which retails for around $500 and is a software waveform/vectorscope. Look on your installation CD for After Effects 6.5.

    Steven

  • Steven Jenkins

    April 19, 2005 at 2:16 am in reply to: Adobe is buying Macromedia??

    I wonder what the SEC thinks of this. If you look at the past, when Aldus went out of business, Adobe was allowed to buy Pagemaker (among other things, I think), but not Freehand. Freehand went to (anyone, anyone?) Macromedia. Why? Because, I think, Freehand was so similar to Illustrator in its function and the government didn’t want one company owning both competing products. So I wonder if Adobe will be allowed to keep Freehand, or has the law changed, or is there another major contender for vector graphics I’m not aware of? (Coreldraw, Canvas?) Yeah, okay…

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