Steve Johnson
Forum Replies Created
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This will make me a black backgound, which when rendered would be an alpha channel. This would be ok, but actually I have a background plate that I’m already using. Imagine 3 layers arranged behind each other with the 4th layer being some stock footage. I need to gradient to black the bottom half of layers 1-3. Doing this on the layers with a mask or anything that colors the layer black makes the bottom half of my 3d layers transparent and I can see my background through them, when i really want them to be black.
CS3 – Mac
C4D -
So, I like the idea of using a SPL meter. I think this makes a lot of sense. But I’m pretty sure the one I have will not be good enough. I have a regular digital one you can buy at radio shack. Says it has a range of 50-126dB, but I don’t think it has the accuracy I need. (+- 2dB @ 114dB) That’s pretty high for a sound that is so quiet. I need to do some “google’ing” on that one. It could be a good way to get a reference sound level, but it would be a level of the room, not just the tone. (at least with the one I have) That’s a very interesting train of thought. I wonder if anyone reading this might have a reference for this. Sounds like I may be searching ebay..
I have a few good condenser mic’s, although they would have to be amped up pretty hot to hear the drone. I’m concerned about all of the hsssssssssssssssssss I’m going to get that might just step on the low-freq sounds. I guess I was hoping for an easier answer with a specialized mic, but I have to say I expected that this was the way to go for picking up the audio. My yamaha preamp and mixer might not be up to the task of driving the gain up to –30+’ish. (yeesh)
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My layer styles were killing this. I have a gradient overlay style applied to my otherwise black ixia text png image with alpha channel. Overlay looks really nice, but kills the shadow. Who’d thunk?
Bittersweet… I like the overlay, but need the shadow. Guess I need to precomp a bit more in AI.. 🙂
Thanks for the help. I knew something was up!
-steve
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Ugh this is frustrating.. Yeah, They are aligned in z space appropriately. I checked that 500 times.. 🙂 I believe you can do this, but something is up over here. I’m baffled. I have no idea what’s going on. Even if I screwed up the transparency settings, I should have a square shadow around the png, but nothing. I’m going to try to re-import other images and play with it. I have a feeling if it doesn’t work here it’s not going to work with other formats, but you guys are getting it to work, so it’s gotta be something with the loose nut behind my keyboard.
steve
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Yeah, it is. Which is why it’s accepting the shadow from the text layer. I’m really confused as to why this PNG doesn’t cast a shadow. Even if I move its placement..
https://www.thekilobyte.com/dl5386/screenshot_01.jpg
Every 3d layer has accept shadow and cast shadow enabled. Just to be safe.. 🙂 The lights are set to cast shadows as well, evidenced by the text shadow. The text is above the Ixia logo as well. I believe it should catch the shadow the text should be casting, but it doesn’t. I’m thinking there has to be another format to import this logo which would behave better…
-steve
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Final Cut Pro supports scene detect on HDV footage. Strange adobe does not.
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Just to close the question, I found the element causing the black thing. Still don’t know what it is or why it’s there, but the sky preset Friendly Afternoon contains a sky object. That sky object when disabled removes the black object.
My guess is that it points to where the sun should be. But I don’t have the time to troubleshoot it. What is interesting is that it attached itself to the camera in the scene automagically.
Thanks!
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You’ve got a good eye. I do have a camera and a light aligned to a circle spline, but the “rake” is attached over the camera object, the light is also attached to the spline, but clearly at a different location than the camera.
Taking inventory of the objects list, there is no infinite light, but I can add one. It’s representation is not a black rake like this. I feel this is attached to the camera in some way. But chagning camera orientation axis does not affect the direction or behavior of this black thing. It still hovers over the camera and orients itself identically regardless of camera orientation axis.
haha.. this is odd.. 🙂
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I’m not sure if you mean you don’t see the switch to enable/disable the black rake or if you don’t see what I’m talking about.
Here is another pic, with neon-green annotations around the object I can’t identify. It doesn’t render, but it is giving some guidance within the editor, and I have a feeling it’s useful info that I might need, but I’m not sure what it is. It is not pointing in the direction of the camera is shooting, nor can I influence its position or size that I can determine.
https://www.thekilobyte.com/dl7846/c4d-screencap2.jpg
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Ahh.. That sheds light on so many things… haha..
thanks.