Forum Replies Created

Page 6 of 13
  • Steve Forde

    September 28, 2006 at 2:59 pm in reply to: Does Gridiron X-Factor work with AE 7.0?

    Yes. Will reply off-list.

    Steve
    GridIron Software Inc.

  • Steve Forde

    September 28, 2006 at 2:03 pm in reply to: Does Gridiron X-Factor work with AE 7.0?

    Yes. I assume you are talking about Nucleo Pro. X-Factor was our first product for AE that uses a render farm to do things like previews and renders etc.

    Nucleo (a completely seperate product), which supports both AE 6.5 and 7 – makes previews and renders faster on a single workstation (no network needed).

    Nucleo Pro (a completely seperate product – but it includes Nucleo), which supports AE 7 only, – adds things like background rendering, speculative previews and renders, and commit to disk functionality on top of the fast previews and fast renders that Nucleo provides.

    Check out https://www.gridironsoftware.com (or give credit to the COW and click one of the Nucleo Pro banners) for more.

    Steve
    GridIron Software Inc.

  • Steve Forde

    September 27, 2006 at 4:47 pm in reply to: Does Gridiron X-Factor work with AE 7.0?

    Now that Nucleo Pro is finished and shipping, we are working on X-Factor for AE 7. Don’t have an exact timeframe yet.

    Yes – you need all plugins and fonts on all render nodes for X-Factor to properly render the frames.

    Steve
    GridIron Software Inc.

  • Steve Forde

    September 27, 2006 at 4:47 pm in reply to: Does Gridiron X-Factor work with AE 7.0?

    Now that Nucleo Pro is finished and shipping, we are working on X-Factor for AE 7. Don’t have an exact timeframe yet.

    Yes – you need all plugins and fonts on all render nodes for X-Factor to properly render the frames.

    Steve
    GridIron Software Inc.

  • Steve Forde

    September 21, 2006 at 10:03 pm in reply to: Real time playback?

    Won’t be able to comment on real-time stuff in AE, but thought I would chime in about the “content guy” demands on processors etc.

    I have worked in life sciences, high performance computing for quantum physics, and computational chemistry, (traditional cluster and supercomputer land), and absolutely nothing I have ever seen pushes all aspects (not just CPU or RAM or HDD or Network) of computer science as hard as you content folks. Its one of the reasons why I fell in love with creating software for content folks – it’s a massive challenge.

    Every other field of performance computing is heavy in just one or two domains, but rarely all of them, all at the same time.

    So with every advance, you folks find a way to clobber it. We come up with new stuff, and you will clobber it again. I am completely confident that any time we save, or optimization we provide, will be completely negated by the new content you create. The positive to this – this new content will look and sound absolutely brilliant.

    A match made in heaven.

    Steve
    GridIron Software Inc.

  • Steve Forde

    September 20, 2006 at 2:35 pm in reply to: Nucleo Pro & bit-depth

    This is a UI bug. This is display only – the render is still being done at 32bit or 16 bit depending on your settings. We are shipping a patch to Nucleo Pro and Nucleo in about a week that will address this among other things.

    Steve
    GridIron Software Inc.

  • Steve Forde

    September 3, 2006 at 10:10 pm in reply to: Hurray: Nucleo Pro goes final

    Nucleo Pro is a RAM beast. More so than Nucleo standard. We recommend 2GB per core – so in your case, 8 GB would be great. If the machine also supports hyperthreading, that will give you 8 CPU’s, and 16GB would be ideal (but recognize that can get expensive).

    If you can run Win 64bit – I would recommend it. We have found the production studio to be very stable on that OS, and drivers etc are now very common for graphics cards etc.

    If you can’t run Win 64bit – put at least the 4GB that Win XP 32 bit allows, and disable hyperthreading (if your CPU supports it).

    Steve
    GridIron Software Inc.

  • Steve Forde

    September 3, 2006 at 10:06 pm in reply to: Hurray: Nucleo Pro goes final

    Agree – will make it more obvious.

    Steve
    GridIron Software Inc.

  • Steve Forde

    September 3, 2006 at 10:05 pm in reply to: Hurray: Nucleo Pro goes final

    Filip – can you send me your project (sforde@gridironsoftware.com) without the footage? I will have a look and see what is going on. Also could you download this…

    https://www.gridironsoftware.com/nucleo/nucleologspackager.dmg

    When AE is not running – run the script to enable logging. Then start AE and try and spec-render your project with the Quicktime output. Then use the logs packager script, then send me the logs as well. The file will be on your desktop.

    Will look into your comments as well.

    Steve
    GridIron Software Inc.

  • Steve Forde

    August 31, 2006 at 11:08 pm in reply to: Hurray: Nucleo Pro goes final

    I’ll leave it to Filip to provide initial results, but wanted to post quickly to the COW and essentially say “thanks”. Ultimately it is up to to you if we hit the mark or not, but we are very excited with Nucleo Pro. Nucleo Pro does things in AE that can potentially take what you do with it to a whole new level.

    We are extremely grateful to Ron and crew who run the COW, and also the forum moderators. The reason being – Nucleo Pro was designed by monitoring what you folks posted about in your day to day use of AE. Therefore – without the COW, and other forums like it, Nucleo Pro would not exist.

    There is a free trial – https://www.gridironsoftware.com

    Steve
    GridIron Software Inc.

Page 6 of 13

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy