Steve Forde
Forum Replies Created
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Honestly – I would disable the /3GB switch. Its a technology meant for a different Windows variant.
The key is – you only have max of 4GB available to Win XP Pro – Period. Nucleo Pro 2 will eat up all 4GB, and the more distributed the better.
From an NP2 perspective, dump the /3GB switch. Your renders and system will benefit.
Steve
GridIron Software Inc. -
Everything in Nucleo Pro 2 is multi-processor (uses everything). It just wouldn’t be “us” if it wasn’t. 🙂
Steve
GridIron Software Inc. -
[jimmybee500] “Sounds like it’s either or..right?”
Since its the same technology – there is really no speed difference. They are both implemented a little differently, but the moral of the story is the same. Therefore with NP2 you have the same capability as AE CS3’s Multiprocessing ala Nucleo (which is inside NP2) – we just happen to call it Fast Render and Fast Preview.
[jimmybee500] “As for this temporal thing – so does Motion Blur of layer come into this? I use mo blur on just about any layer I move, but can’t figure out if it is truly temporal or whether the render is calculated by the layer’s position differences?”
Motion Blur is not “Temporal”. Meaning Nucleo Pro 2 will use all CPU to render it. One thing to keep in mind though – if all you have is a single layer of say a jpeg flying around the comp – and you motion blur it – Multiprocessing or Fast Render / Preview will be of little benefit. Motion Blur is highly optimized by itself. When used in conjunction with other things (as in more than one layer) – you will see speedup with Fast Render / Preview or CS3 Multiprocessing.
The above is all irrelevant if you are spec previewing, rendering, precomp-proxy’ing, commit to Disk’ing, or background rendering. You will see performance benefit on any of those (even with temporal plugins!) as you are rendering AND working at the same time.
[jimmybee500] “Last thing (promise!) with the temporal effects will Nucleo render them, but just at normal speed, then resuming fast preview when it has passed them right? So you can do spec preview, commit to disk, background render, etc – but that part of the comp will only be rendered with 1 proc?”
For Previews and spec operations – yes. For Background Rendering and Fast rendering – no. Its a bowels thing. Its how we have to treat individual frames vs. an entire project in a queue.
[jimmybee500] “Oh – how much longer will NP2 be at that pre-order price Steve? ;-)”
Can’t give an exact date until the day of (in case we hit a big bug on the beta), but the way things are looking its not much longer now. Put it to you this way – I am going on vacation at the end of July – and I never miss a product launch…;)
Steve
GridIron Software Inc. -
Whether you choose between Nucleo Pro 2 or AE CS3’s multiprocessing is entirely up to you but just to clarify….
[beenyweenies] “To my knowledge, it does the exact same thing as Nucleo minus the cool spec preview features.”
You are indeed correct. That said – we found since the release of Nucleo Pro that making AE faster had more to do with how YOU use AE, rather than how AE uses the CPU. Improving your workflow is the ultimate performance boost.
[beenyweenies] “As for the temporal effects issue – It is my understanding that ANY and all temporal effects will not work with Nucleo”
ALL Temporal effects meaning things like Twixtor or Film Fix, Video Gough etc. This is identical with CS3’s multiprocessing as well. Temporal effects are not supported in either product. (We even use the same list…;) Temporal effects are in the small minority – and are easily identifiable by how you use them.
[beenyweenies] “There are other gotchas that are hard to swallow as well, such as comps with Illustrator files don’t render with the full benefits of Nucleo”
Illustrator files are actually an issue within AE, that Nucleo (or AE CS3’s multiprocessing) makes bigger. The key is – with or without Nucleo – Illustrator support in AE is not great. The first time a frame is rendered in a comp that uses an AI file as source footage – the “vector” illustration must be rasterized (try importing the file into Photoshop, and then repeat for every frame).
AE’s caching mechanism is vastly improved since 7.01 – which means that from 7.01 forward, Illustrator files are less of an issue to Nucleo or Multiprocessing in general.
Don’t know what the other “gotcha’s” are you make reference to – but if you would like to put them forth – will do my best to answer them.
Steve
GridIron Software Inc. -
Here’s your answers…..
[jimmybee500] “- It says in there that temporal effects cannot be rendered with Nucleo – Does these mean even if a layer has motion blur applied to it, or is it just plugins that are not native to AE? Presumably Timewarp is one of these temporal no-go’s?”
Temporal effects are any that effects (plugins or otherwise) that need information from rendered frames in the timeline to render the current frame. Example – if AE is rendering frame 10 but needs information from frame 2 before it can render frame 10, it is a “temporal” effect – needs information from other places in time. Examples of effects like this are Re:visions Twixtor, Red Giant’s Film Fix etc. Most effects are not Temporal in nature.
[jimmybee500] “- When Nucleo is doing a spec render in a 2 proc machine for instance, and you are using AE in the meantime for a normal AE RAM preview – is Spec render using both procs to render faster, or is one proc/instance being used for Nucleo and the other for AE? Just trying to work out basically if Fast preview/render works properly even when you’re normal previewing/rendering with AE natively?…If that makes sense!”
Nucleo Pro 2 will use all CPU’s to render in the background while you work in AE or anything else. What it does is use the CPU “opportunistically” – meaning only when its available. It does not “divide” between CPU’s. The key is – you always have priority over NP2 when it comes to CPU (as long as you set the performance preference to “normal”). If you require all the resources for whatever you happen to be doing – NP2 will wait until those resources become available before continuing the render.
[jimmybee500] “- Lastly, with the new AE CS3 having multithreading capabilities internally now, does this mean Nucleo adds even more bonus to your workflow, if you have enough processors? What I mean is; say I’ve got a quad machine and I have a spec/background render going off via Nucleo, can I at the same time use AE’s new multi-proc support to do a fast preview?”
AE CS3’s new multi-processing (not multi-threading) is identical to Nucleo “standard”. There is no speed difference between Nucleo and AE CS3. Therefore – when you install Nucleo Pro 2, you will be using Nucleo’s method of multiprocessing – not AE’s. (or else your machine would really be clobbered)
To compare the benefits between Nucleo Pro and AE CS3’s native multi-processing – we created this handy dandy chart….
https://www.gridironsoftware.com/Default.asp?Page=Product_Feature_Comparison
The key thing is – we found the performance issue (or – why is working in AE really really slow…) with AE not really associated with just how the computer uses CPU – but how YOU use the computer.
Hope this helps….
Steve
GridIron Software Inc. -
Steve Forde
July 5, 2007 at 2:21 pm in reply to: Rendering fields takes twice as long as progressive?When AE renders fields – it renders them as separate frames, then muxes them together. If you detail a render in the RQ – you will see it rendering frame 1U then rendering frame 1L (for upper and lower).
The render engine treats them almost as if they are completely separate frames – hence double the time. (not counting pulldowns etc – thats a whole topic)
Steve
GridIron Software Inc. -
I will check with our support team to make sure you have had a response, but in the meantime, we just released a very significant patch (Nucleo Pro 1.0.10). Its available in your download account.
It addresses several bugs specific to memory, the background render queue and other issues.
Steve
GridIron Software Inc. -
Unfortunately- we can’t release the exact date as we’re making Nucleo Pro 2 publicly available when AE CS3 ships. We also keep it confidential as we will not ship the product until its ready and stable.
That said – you have at least until the end of June 😉
Hope that helps with the boss.
Steve
GridIron Software Inc. -
Steve Forde
May 7, 2007 at 7:11 pm in reply to: What Windows processes can I switch off for rendering with Nucleo?What it really means is to try and not run applications when doing Nucleo (standard) renders. Things like Photoshop etc, along with Virus checkers etc will eat your system and compete with Nucleo to render.
Nucleo Pro is a little friendlier with running multiple apps at the same time, but you must have the RAM.
Unless you are very familiar with the task manager and what is running on your machine – I would stay away from stopping specific processes there.
Steve
GridIron Software Inc. -
Steve Forde
May 3, 2007 at 5:23 pm in reply to: Is there a lot of difference between using a USB2.0 and firewire external hard drive in AE?If I remember my ieee1394 spec stuff (fancy way of saying firewire) – Firewire is a little more reliable as its protocol can calculate latency.
Its been awhile since I really looked into this – but…
Latency is important as it is the delay between request and delivery (your drive feeding data). If your device can calculate latency, it means that the proper amount of data can be buffered into memory before delivery, providing a constant and consistent datastream. This gives nice, smooth and predictable performance. (Good for applications like AE and FCP etc)
My $0.02
Steve
GridIron Software Inc.