Forum Replies Created

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  • Steve Bentley

    April 17, 2018 at 4:36 pm in reply to: Alpha add does not work to close unwanted seam

    You can also add an adjustment layer (with nothing on it) below the 3D layer giving you grief – this way you can keep the bottom layer 3D too. What this does is render everything below the adjustment layer and puts it into a 2D buffer, and then renders the rest of the stuff on top in 3D. Its a great way to have full 3D but separate layers that might intersect.
    Its also great for making shadows as graphic elements on 3D planes below the object “casting” the shadows when you don’t want to use 3D lights or if you are doing a perspective hack where any cast shadows wouldnt really angle correctly.

  • Steve Bentley

    April 17, 2018 at 7:30 am in reply to: Fiddlehead Animation

    There are lots of ways to do this. Do you have an example of what it should look like curled and what it should look like uncurled. Those images will determine what features we have to concentrate on.

  • Steve Bentley

    April 16, 2018 at 9:57 pm in reply to: gradient question

    here’s a link with some suggestions – While everyone in the link seems to be confident this works I couldn’t get it to. But you might have better luck.
    https://www.c4dcafe.com/ipb/forums/topic/45426-gradient-on-tube-caps/

  • Steve Bentley

    April 16, 2018 at 9:38 pm in reply to: gradient question

    In the mean time you could use a cylinder and do a spline wrap (deformers).
    That does work. You just have to up the segments the cylinder has.

  • Steve Bentley

    April 16, 2018 at 9:22 pm in reply to: gradient question

    In the sweep’s attributes, under caps is “create single object”. This does what you did when you connected everything but is supposed to make one object with unified UVW’s.
    I’m still trying to solve this – I feel I’m missing something simple – I’ve just never seen this before but I am getting the same results you are.
    The reason I’m still trying is because remapping the UVWs is a pain

  • Steve Bentley

    April 16, 2018 at 8:38 pm in reply to: gradient question

    Hey Chad,
    I’ve never noticed that before but you are absolutley right!
    I thought putting the sweep in a connect object would fix that but it doesn’t.
    I think it means that the UVW’s have to be reordered once you make it editable and use “create single object”

  • Steve Bentley

    April 16, 2018 at 8:21 pm in reply to: Alpha add does not work to close unwanted seam

    Try shifting one or more of the layers 1 more pixel in the z than the other layers – you may be seeing some overlap

  • Steve Bentley

    April 16, 2018 at 8:20 pm in reply to: Can’t export comp with 600×600 px

    No you can’t output a prores on a PC without a third party plug in (assuming the third party hasn’t been sued by Apple yet and shut down)

  • Steve Bentley

    April 16, 2018 at 8:18 pm in reply to: Rec. 709 vs sRGB (losing my mind!!!)

    As a related follow up. have a look at this post:
    https://forums.creativecow.net/thread/2/1128770
    By setting the space to 709 isn’t this user limiting what they could be doing with the footage given the space inherent in the source?

  • Is the exposure control you are using (curves) perhaps reducing the greens available or converting antialiased greens to other greens – if you look at a histogram before and after a curves funciton you will find missing or “shifted” data.

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