I didn’t realize that “the party’s over” was in the manual, so yes I had in fact read that eons ago.
The big problem is that the manual is just worded so badly – whenever I go back to it I end up yelling at the screen. I suppose once you know the techniques the verbiage makes sense sometimes but I feel for people coming up the chain who are new to the controls or concepts. I wonder if the German one is better?
I haven’t had to work with the Restitution Lifetime setting yet but I’m starting to think I need to. Now if only the text in the manual made any sense. There are so many examples of things that are just wrong in the help pages, I never know whether to believe something that seems a little off or if it is indeed just plain wrong.
Everything written about this particular control seems to make sense..until.
It seems to imply that there are little standoff bumps that are calculated so that objects that are touching aren’t touching as far as the dynamics are concerned, so you can have (in the example) a newtons cradle at rest. So far so good. And once that value (which has no units!!!!) is elapsed – so I’m guessing either frames or seconds – then those virtual bumps go away, and now even dynamics sees them touching and will act to push them apart if bounce is set above zero (again i’m assuming because it’s not explicit).
But then it says “if the time set is too short the cradle will not work at all”. I would think if the time was set too short it would work all too well and the balls would spring apart and then start clacking. I’m hoping they meant that the cradle will not work correctly and the initial bounce will be even before any ball is set in motion, but again… manuals can never be too explicit!
Any way, that’s my rant. If I had the time I’d offer to rewrite it (“be the change you want to see in the world”, but they turned the mic off before gandhi had time to say – “if you have the time”)