Creative Communities of the World Forums

The peer to peer support community for media production professionals.

Activity Forums Maxon Cinema 4D External Compositing Woes

  • External Compositing Woes

    Posted by Glenn Tak on August 15, 2017 at 7:32 pm

    I still can’t figure out why my External Compositing Planes won’t come into After Effects with the Axis in the correct directions.

    I have tried it with Primitive Planes and Polyganol planes. I have matched the world Axis and have my rotational coordinates zeroed out.

    Can someone explain? I must be doing something wrong.

    The top photo is the set-up in C4D – Below it is how it shows up in AE.

    Thanks

    T

    ______________________

    “Nothing is Easy”
    Jethro Tull

    Steve Bentley replied 8 years, 9 months ago 2 Members · 3 Replies
  • 3 Replies
  • Steve Bentley

    August 15, 2017 at 8:03 pm

    The simple answer is that they are just different. Y+ is up in C4d but Y+ is down in AE.
    This more complete answer is that y=0 is top left in AE and as you move down the comp window the values increase. In C4D values increase as things go up the frame. When you start flipping about the X or Z to correct this, often you get gimbal lock. You can sometimes correct for this by choosing a differnt rotation order in the coordinates dialogue in cinema. You can release gimbal lock sometimes if you rotate about the X first and then Y instead of how C4d does it: y then x (or more correctly H then P).

    If you were working with Form Z you would also have to content with Z being up.

  • Glenn Tak

    August 15, 2017 at 10:21 pm

    Thanks for the quick response.

    The odd thing is I watched a YouTube Quicktip from PixelLab and they illustrated that if you set your axis to match the world axis in C4D, it should work perfectly in AE.

    I will have to contact them and see what the deal is.

    Thanks

    T

    ______________________

    “Nothing is Easy”
    Jethro Tull

  • Steve Bentley

    August 16, 2017 at 12:17 am

    If you use the plexus plug in the first thing you do is to invert the Y, so I’m not sure if its possible. I’ve just gotten used to the pipeline and because you can always swap axis in AE with a simple script its never been an issue.

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy