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Pyrocluster renders incorrectly
I am developing a clouds animation. The camera is moving to give it a sense of flying and under pyrocluster material -> noise, I animate Phase, so that the clouds are changing shape slowly.
My problem is that approximately 1% of frames are totally wrong. By that I mean, that the transition from previous frame to the next is abrupt. The clouds are in some strange position and not connected to previous state.
Also, around 0.4% of frames don’t even render clouds. It just renders the sweep nurbs plane, to which clouds are attached.
Check this image below:
I am rendering the same frame, but in picture viewer it is totally different (and undesired).
What should I do?