couple of things:
First ,did you track the camera movement? It might be that the smoke is not “moving with” the camera. (I can see some keyframed motion there so that might be it)
Second, when she lets the gun fall there would be air current eddies which would disturb the smoke and probably pull on the bottom and curl it.
Third, there is a blue light from above (glinting off the barrel) that would add to the color of the smoke and the smoke would get brighter as it gets closer to this light.
Fourth, is the smoke included in the rack focus or at the same focus level as the barrel tip?
FInally, it might need more motion blur on the smoke, that adds its own motion to the camera move motion.
All of these things our eye knows intrinsically but doesn’t always know what’s wrong when they aren’t there. But really, that’s picking at nits. Given that you used particle playground instead of Particular or something more exotic, that’s pretty darned good.