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Smoke Curl Feedback Please (opacity 100%)
Posted by Jonathan Reed on October 18, 2019 at 3:03 pmSo I’ve been tinkering with this, been all over the internet and taken it as far as I know how to go. To me, it still doesn’t feel like A PART of this world. My previous feedback was that they couldn’t see anything so I put the opacity back to 100%, figured work backwards from there.
thank you all for your time.
JR
Steve Bentley replied 6 years, 7 months ago 5 Members · 5 Replies -
5 Replies
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Tero Ahlfors
October 18, 2019 at 6:16 pmYou could’ve replied to the other post instead of making a new thread. Now I see it. This is just my feelings on it but it could be bit more thicker and maybe it’s a bit sharp. Maybe add some blur?
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Graham Quince
October 19, 2019 at 2:37 pmReally nice. I remember your earlier thread. My first reaction? I had to watch it twice to notice anything out of place. On first watch, everything (smoke included) felt like it was part of scene, so well done.
Possibly you could blur it a little, like Tero suggests, but I think you’ve got it.
http://www.YouTube.com/ShiveringCactus – Free FX for amateur films
https://shiveringcactus.wordpress.com/ – FX blog -
Steve Bentley
October 22, 2019 at 12:00 amcouple of things:
First ,did you track the camera movement? It might be that the smoke is not “moving with” the camera. (I can see some keyframed motion there so that might be it)
Second, when she lets the gun fall there would be air current eddies which would disturb the smoke and probably pull on the bottom and curl it.
Third, there is a blue light from above (glinting off the barrel) that would add to the color of the smoke and the smoke would get brighter as it gets closer to this light.
Fourth, is the smoke included in the rack focus or at the same focus level as the barrel tip?
FInally, it might need more motion blur on the smoke, that adds its own motion to the camera move motion.All of these things our eye knows intrinsically but doesn’t always know what’s wrong when they aren’t there. But really, that’s picking at nits. Given that you used particle playground instead of Particular or something more exotic, that’s pretty darned good.
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Steve Bentley
October 22, 2019 at 7:48 pmHey Richard,
Its pretty subtle. If you monitor gamma is a little low it might not even show
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