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Object not fitting in scene
Posted by Josh Ehrenberg on October 22, 2019 at 4:34 amI am having a hard time getting this fire ball image to fit into the scene. At the moment it simply looks like it is put on top and i cant figure out what i need to do to make it seem more in the scene. I know i am missing something trivial, Any ideas?
Richard Garabedain replied 6 years, 9 months ago 6 Members · 5 Replies -
5 Replies
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Mag Souh
October 22, 2019 at 9:52 amHi,
You have to 3D track your scene then put your fireball in 3D.
-effect: 3D CAMERA TRACKER
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Ken Teutsch
October 22, 2019 at 2:49 pmIf the camera moves, then yes, you need to track it.
As for making it look more part of the scene, one quick thing to try is changing the blending mode. Try add or screen. You also might feather the mask on your fireball. Perfectly hard edges seldom look real. Especially on magical fireballs.
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Eric Santiago
October 22, 2019 at 2:53 pmEnvironment shading.
Shadows on the ground, glows and flares reflecting off surfaces and even on the grass.
So much to point out. -
Steve Bentley
October 22, 2019 at 7:53 pmMore importantly, light is additive, so use a Screen blend/transfer function (or Add if you are in 32 bit space) to add things like this to your background. The issue with this is that light stuff behind can blow out the effect. But that’s the nature of how light works (go look at a match flame in broad daylight against a light background or a propane torch flame).
To help it along, something that bright would be lighting up the ground and the characters and probably producing lens flares in the lens. The added bonus of lens flares is they change the base black of the background in the scene and help tie things together.
All hail JJ. -
Richard Garabedain
October 22, 2019 at 7:55 pmscreen or add blending mode and try using vc reflect to make its bottoms seem like its digging into the ground a little bit
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