Once I’m done I’ll fire it into R21 and see. This is an ongoing project that we update a few times a year and the changes to R20 broke it so we had to stay in 19 for this one.
Since turning the cache off and deleting the latest bad hair object its been behaving. So I’ll get the renders on and then check the reset you suggest. Historically when we do that we lose the grooming and we get the guides going back to their “straight out from normal” positions, and that’s not undoable even when you have the “undo dynamics” turned on in the prefs. So I’m always leery.
While I’m always amazed at what the hair system can do (and appalled at the examples provided my Maxon, given what could have been generated) , I’m equally appalled at the flakeyness of the hair system, it doesn’t take much for it to break.