“The footage to be projected can be set up to act like a real projection that way, and it should naturally warp in the correct manner as it plays across 3D solids texture-mapped with photos from the real buildings. Certainly you can create a still photo to act like a lighting “gel” in Lightwave, and then project that onto surfaces. They do this with stained glass window effects in CGI church models and the like, all the time. The only difference here would be to do it with motion footage, though if it was perhaps a still image sequence of targa stills, you get the effect of both. ”
That’s a great idea but unfortunately my 3D skills are not adequate to accomplish this… I am able to project the image using “light transmission” in AE but I can’t seem to get it to distort onto 3d elements.
As I type this I realize the 3D environment I was trying to use was created using Andrew Kramer’s 3D projection tutorial (which created a 3d environment using solids but having an image mapped or “projected” to it. Since an image is already being projected that is probably why I cannot project my new image on top of it… I could try constructing a 3d environment in AE by just taking a photograph and chopping it up and using the actual photo (not solids with a photo being projected onto it) to create the actual 3D elements. With that said I fear this will get me in over my head and complicate the project more than I am able to handle…