Forum Replies Created

  • Spencer Rand

    February 11, 2024 at 4:58 pm in reply to: Rounding Offset strokes for shape Merge.

    The matte would draw on as open shapes. I’m really looking for the rounded streets to interest and merge. Basically closed lead edge for roads as they draw on. If find edges had more control than I would just remove the offset, grow out round end strokes and then find edges although rounding of resulting city blocks wouldn’t work.

    Might just have to try something else entirely like a sweep, metaballs and toon shade in 3d.

  • Spencer Rand

    October 27, 2022 at 10:25 am in reply to: How to combine two styles in text layer by expression?

    Did you guys get this working? I have been trying to build out a lower-third with two different font styles. I’m combining the source text to drive the underlying shape but I can’t get the style aspect to work.

    L1 = thisComp.layer(“Main Title”).text.sourceText;

    L1.getStyleAt(0,0).setText(L1);

    L2 = thisComp.layer(“Secondary Title”).text.sourceText;

    L2.getStyleAt(0,0).setText(L2);

    L1 + “\r” + L2

  • Spencer Rand

    October 25, 2022 at 1:47 pm in reply to: setSourceText parameters from elsewhere

    I think you and I are working through similar issues. I’m setting up a Lower Thirds with two lines of source from other layers so the Mogrt will have clearly labelled inputs. I’ve hit a snag trying to define the styles though. For some reason I’m getting an error trying to define text.sourceText.style of any kind.

    Currently driving the two lines into one text layer so I can make the rectangle below responsive to the text.

    L1 = thisComp.layer(“Main Title”);

    L2 = thisComp.layer(“Secondary Title”);

    L1.text.sourceText + “\r” +L2.text.sourceText;

  • Spencer Rand

    January 20, 2021 at 4:13 am in reply to: Cut channels

    I’ll give it a try. Makes it seem like fields input so you can drive the map with a spline that way the rigid body balls can follow the same spline.

  • Spencer Rand

    January 17, 2021 at 4:37 pm in reply to: Cut channels

    I feel better that it seems to be stumping everyone else as well. Current solution is to animate the channels in studio max but it would be nice to keep everything in C4D.

  • Spencer Rand

    January 17, 2021 at 3:16 pm in reply to: Can’t get rid of visible reflecting light.

    You can add a compositing tag and remove that light from affecting reflections.

  • Spencer Rand

    January 17, 2021 at 12:07 am in reply to: Cut channels

    Ha ha ha… just reread my post. It was not Red Giant but Giant Ant Studio. Both do great work! 🙂

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