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Cut channels
Hey Guys,
This seems super simple but has thrown me for a loop. Red Giant did a fantastic video for Slack. I think I figured out all of the rigid body and attractor stuff to animate the balls however… what appears to be an animated boulean of sweep or capsule shape with a bevel deformer totally bugs out. I know bouls are to be avoided in C4D but what would suggest, displacement? How would you guys approach just cutting the channels and holes in the base surface seen at 0:03-0:12 https://vimeo.com/387568378
Closest I can recall was an old GSG tutorial using proximal shader with particles to make dents.
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