Forum Replies Created

  • Sjon Ueckert

    June 24, 2021 at 1:26 am in reply to: Issues getting resolve and CUDA in MAC OS 10.12.6

    10.`12.6 (Sierra) is not compatible with CUDA. You need to downgrade your OS or give up. NVIDIA is not supporting any Apple-compatible products (Seems there is a war between Apple and NVidia). NVidia stopped all development on their CUDA system for macOS.

  • Sjon Ueckert

    October 31, 2017 at 7:01 am in reply to: Turning off temporal keyframe smoothing?

    The whole problem could be solved with a keyframe graph editor; you could adjust them individually to any level linear or a number of bezier type curves.

  • Okay, I think it’s time to hear from the viewpoint of the “Dinosaurs” and “Old Farts.” I am well qualified to speak for both of those categories. First off, Dinosaurs didn’t die off because they couldn’t adapt, they died off because someone threw a very big rock at their house. And “Old Farts” are perfectly able to keep up with you young whippersnappers. I started out on a Moviola Upright and then graduated on my second film to a highly technical Steenbeck Flatbed. In the mid 90’s I was a beta tester for Macromedia and had a version of Adobe PP (which I hated). I beta tested both Purple and KeyGrip (the forerunner to FCP). I was an early adopter of FCP 1.0 and had every iteration up to FCP 7. I was also a moderator on Creative Cow for Soundtrack Pro and LiveType (as well as the first third party developer of fonts for LiveType). To be honest, I was a little apprehensive about the jump from 7 to X, but I figured what the hell and took off my shoes and jumped right in. Now when clients want me to work with FCP7, my rate jumps about 40% versus FCPX. If I am made to sit and watch that damned “Writing video and audio” dialogue, I want to be paid to do it. I started on FCPX 1.0 and have never looked back. The deeper I dig into it, the farther I still have to dig. It’s akin to driving an old gas guzzler with a lot of modifications and updates or driving a Tesla, with new technology and a lot of room for future growth? By the way, this old fart will be 70 this summer, and I’m still doing 90 mph down the road.

  • Sjon Ueckert

    September 23, 2014 at 4:12 am in reply to: FCP X Image Sequences and Still Frame Durations

    This is the best way to import animation frames. Shift Select all the animation frames in the browser. Type Control D, then in the Time Counter above the timeline, type 1. Then type “W” or “Q” to have the 1 frame images inserted into the timeline. Works every time. Sweet

  • Sjon Ueckert

    January 28, 2013 at 11:52 pm in reply to: Is FCPX gaining any ground?

    A simple question; have you ever had to add visible time code to a 90 minute video for transcription? If you are using FCP7, be prepared to let your system render overnight (it takes about 7 hours – and I have a very powerful system). If you are using FCPX, it takes about 30 minutes. Does seeing the “writing video and audio” blue bar drive you nuts? That is something you will never see in FCPX. I understand that people have been upset by Apple’s change (comments like iMovie on steroids, etc.), but I have completed about 15 large projects on FCPX and I love it. When someone brings me an FCP7 project (I have been using FCP since Ver 1 and even did some beta testing for Macromedia when they were developing the program), it now depresses me. I can move so much faster in FCPX. It takes a little getting used to, but once you get past the “paradigm shift,” it really makes sense.

    Sjon Ueckert
    Austin, Texas

  • Sjon Ueckert

    November 22, 2012 at 1:42 am in reply to: RotoBezier?

    I have, The AE Help sent me here where I am told to check AE Help. Recersive? I think so.

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