-
FCP X Image Sequences and Still Frame Durations
Besides live-action, I also cut animation pieces from time to time. This means using image sequences and using still frames for animatics.
I) In After Effects, for example, you can import an image sequence (a folder of sequentially numbered still images) and cut with it like footage. You can reinterpret the footage to play out 24 or 30 or 12 or whatever frame rate you like. This is also useful for time-lapse as well as animation.
I know FCP doesn’t do RAW, but even just the ability to work with PNG sequences without ripping them first to QT movies would be nice.That way, you could easily deal with hi-res images and do camera moves etc. I know you can use Compressor to rip QT Movies (or QT 7 Pro) but it seems lame that FCP X can’t deal directly with image sequences as footage. Am I wrong?
II) Working with individual stills poses a slightly different workflow issue. For whatever reason all still frames come in at an immovable 10 second length in the Event library. There’s no way to re-interpret them as say 1 second or 1 frame or any other length. One work-around I’ve used is to drag the whole folder into a time-line, and the Select All, then hit Command-D to change Duration and hit 1 Enter to change to 1 second durations (more useful for cutting a storyboard reel). But this is tedious. The options in the Preferences for still frame length don’t seem to make any difference that I can see: its always 10 seconds. If you change from timecode base to frame base, it’s always interpreted as 60 fps i.e. 600 frames per still, no matter what the frame rate is for your project (which probably doesn’t matter because the stills are in the Event library not the Project).
Anyone have a bright idea for shortening the stills length in advance of working in the timeline?