Forum Replies Created

Page 56 of 285
  • I drooled over the hardware obviously, but what I most took away from that was his insights into the basic craft of editing.

    It’s worth a watch for that alone.

    And any fan of the string-out method is always going to be a hero of mine.

    Simon Ubsdell
    tokyo productions
    hawaiki

  • Simon Ubsdell

    April 27, 2017 at 7:34 pm in reply to: Color/Compositing Workflow

    I know this isn’t the answer you need, but the Resolve/Fusion Connect workflow is a dream for this kind of project.

    (Not to mention that Fusion is a far better compositor than After Effects will ever be.)

    Simon Ubsdell
    tokyo productions
    hawaiki

  • Simon Ubsdell

    April 27, 2017 at 10:59 am in reply to: Track paint

    I hope that’s enough information for you to work with – it’s a lot easier to do than to describe – but please let me know if it doesn’t make sense. Or if it’s not what you meant anyway.

    Simon Ubsdell
    tokyo productions
    hawaiki

  • Simon Ubsdell

    April 26, 2017 at 4:04 pm in reply to: Track paint

    If you are wanting to track your paint strokes to a source clip then you will need to use the Stroke option, and not either of the Multistroke option which are not trackable.

    Create your stroke on the first frame. Make the Stroke Duration long enough for your purposes. In your Stroke Controls, right click on the Center value and choose Modify with Tracker. Set up your tracker to track the shot and track it. Your paint stroke will now be locked to the tracker position.

    (A lot easier than doing the same thing in Smoke!)

    Simon Ubsdell
    tokyo productions
    hawaiki

  • [Brett Sherman] “The white balance plug-in in the Editors Essentials is the best I’ve found. Many introduce weird color shifts. This one looks like you white balanced the footage right in the first place. :)”

    Hmmmmm. I’m not sure that simply publishing the controls for Apple’s own CITemperatureAndTint filter really constitutes cutting-edge plug-in design. And I suspect Tim Dashwood would be the first to agree with that.

    Simon Ubsdell
    tokyo productions
    hawaiki

  • Simon Ubsdell

    April 25, 2017 at 9:19 am in reply to: Intro questions in fusion

    PNG is a good choice for motion graphics, I think, as it uses lossless compression to deliver very economical file sizes.

    Let me know if you have any more questions and good luck with exploring Fusion – there’s an endless amount of good stuff to discover.

    Simon Ubsdell
    tokyo productions
    hawaiki

  • Simon Ubsdell

    April 24, 2017 at 4:41 pm in reply to: Intro questions in fusion

    [Zachary Dodson] “1. What is a good format to use for taking this file into resolve?”

    If you are on a Mac, you could try using ProRes4444 which supports an alpha channel. But it’s a good idea to get into the habit of using image sequence when working with Fusion. In your case since you want transparency, there are a number of options that will work: PNG, TIFF, Targa, OpenEXR, etc. One big advantage of using image sequences is you can re-render portions of your project rather than having to render the whole thing necessarily.

    [Zachary Dodson] “2. I know I can make a fusion clip in resolve, can I just do that somehow from fusion to resolve?”

    You can’t exactly do this, but if you use Fusion Connect you are creating a very useful link between Resolve and Fusion so it’s a good place to start.

    [Zachary Dodson] “3. I made this clip without a background and I want it to be clear when I use it in my videos but everything I have tried ends up with a black background that I just cant get rid of(even tried to key it out in resolve and it doesn’t work).”

    This is why you need to export from Fusion using a format that supports your alpha channel – see above.

    Simon Ubsdell
    tokyo productions
    hawaiki

  • Simon Ubsdell

    April 12, 2017 at 6:40 pm in reply to: Replacement edge color

    Go to Filters/Stylize and look for Edges, High Pass and Line Art. They should all be useful to you. Combining them gives interesting effects too.

    Simon Ubsdell
    tokyo productions
    hawaiki

  • Simon Ubsdell

    April 10, 2017 at 7:49 pm in reply to: TGA Vs PNG

    I’ll add an upvote for EXR – it’s the option that makes the best sense for 3D renders, especially if you want to get into multi-pass. And the compression is very efficient.

    TGA is a very antiquated option.

    Simon Ubsdell
    tokyo productions
    hawaiki

  • Simon Ubsdell

    April 9, 2017 at 9:20 pm in reply to: TGA Vs PNG

    It depends if you are rendering compressed or uncompressed TGAs.

    Uncompressed TGA will create larger filesizes than PNG (which uses lossless compression) but the quality should be indistinguishable.

    Compressed TGA can be smaller than PNG but the quality is likely to be worse, possibly a lot worse, especially with photographic images.

    Simon Ubsdell
    tokyo productions
    hawaiki

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