Forum Replies Created

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  • Simon Ubsdell

    June 23, 2020 at 1:58 pm in reply to: Exporting audio for QC – Mixing together???

    With respect, this is not “the answer” and in doing it this way you are messing with your output levels.

    This is quite significant.

    In this example, channels 1/6 are showing your method (note the discrepancy with the Lfe track) and 7-12 are showing the correct method.

    You are losing 3dB of gain with your method and unbalancing the Lfe because it is not being attenuated.

    Simon Ubsdell

    hawaiki

  • Have you made your Instance correctly?

    If you have, then all the parameters will have boxes around them to indicate that they are instanced.

    Right-clicking on the name of any parameter (e.g Styled Text, or Size, etc) will bring up the the Deinstance dialogue.

    It’s exactly the action as if you wanted to add a keyframe or Publish a parameter or add an Expression.

    Are you saying you don’t see any of those options either?

    Simon Ubsdell

    hawaiki

  • Right-click any parameter in the Instance and choose Deinstance.

    (Note you can always Reinstance too if you need to.)

    Simon Ubsdell

    hawaiki

  • Simon Ubsdell

    June 23, 2020 at 11:57 am in reply to: Exporting audio for QC – Mixing together???

    The critical factor is how you set up your Output Assignments. Have you done this right?

    Simon Ubsdell

    hawaiki

  • Fusion doesn’t work the same way as an NLE would in this respect. You can’t do the standard copy and paste attributes routine.

    There are different ways you could approach this.

    a) You could Publish the parameters you want your text objects to share and then link them.

    b) You could create Instances of the main text object and deinstance the parameters you don’t want linked – for example you would deinstance the text field itself so you could enter different text.

    Personally I’d go with the second route. There are no doubt others.

    Simon Ubsdell

    hawaiki

  • Simon Ubsdell

    June 21, 2020 at 4:05 pm in reply to: Animate cast shadow on 3D text?

    A new version with a few extra features.

    14194_castshadow.zip.zip

    Simon Ubsdell

    hawaiki

  • Simon Ubsdell

    June 21, 2020 at 1:34 pm in reply to: Animate cast shadow on 3D text?

    Here’s a very quick pass at creating a “cast shadow” Title effect for FCP X.

    There are countless ways in which this basic principle can be adapted to do pretty much anything you would like it to do. (It can even be made into an Effect so it will work with sources that are not FCP X Titles.)

    Note that you need to use the Title Transform controls to animate this not the layer Transform controls.

    To install, unzip the archive and place the entire folder in your Movies/Motion Templates/Titles folder. It will be available next time you open FCP X.

    14193_castshadow.zip.zip

    Simon Ubsdell

    hawaiki

  • The Erode/Dilate effect (set to Erode) is the only realistic way of approaching this. It will inevitably have a slight effect on the detail that you want to keep but you should be able to get a pretty decent result with a bit of care.

    Simon Ubsdell

    hawaiki

  • You appear to have only discovered the Video Timeline. What you need in order to adjust animation curves is the Keyframe Editor which you can find in the Window menu. It will give you all the control you need.

    Simon Ubsdell

    hawaiki

  • Simon Ubsdell

    May 30, 2020 at 11:53 am in reply to: Fusion composite not playing in Edit page

    Can you post a screenshot of your node tree?

    Simon Ubsdell

    hawaiki

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