Simon Ubsdell
Forum Replies Created
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Sorry, I’m obviously not making myself clear at all. I only discussed the Corona Emitter because that’s what you had in your example and I thought that’s what you were having problems with.
Here’s how I’d do it with fire as a source image.
Note that I’ve made a group consisting of my fire layer and a solid black color (which is the same size as my overall comp and hence the destination image). Importantly I’ve used this group as the source for the Bump Map as you can see. I don’t want to use the Fire layer itself as this is where your problem lies in trying to scale or move your bump source.
Notice that I am now using the transforms in the Fire layer’s properties in order to move and scale.
It’s as simple as that.
Any clearer?
Simon Ubsdell
http://www.tokyo-uk.com -
Another hopefully useful note about using Bump Maps – the filter will stretch your source image to try and make it fit with the destination and this can lead to undesirable results if your source image is not the same size or aspect ratio as the destination.
In this case the simple answer is to “precompose” (to use an AE term) the source image over a background so that it the same size as the destination. You can do this by making a solid black generator or the right size and putting that into a group with your bump source image. Use the new group as the source for the Bump Map and it will behave a lot more predictably.
Simon Ubsdell
http://www.tokyo-uk.com -
You asked : “What do I need to do to be able to resize the displacement and move it?”
I am assuming that you want to use the Corona Emitter as you displacement source and that’s what you want to move around.
The project you have set up looks just fine, except that you need to use Group 1 as the source for the displacement – I imagine you are doing this but I can’t see for sure. If not then drag Group 1 into the source well for the Bump Map.
Now when you go to the Properties for the Corona Emitter any changes you make to the position or scale will be affect the Bump displacement. Changing the Group 1 properties won’t have this affect and the map won’t move or scale at all, and that’s probably what you are trying to do, if I’m guessing rightly.
Hope that makes more sense.
Correction; if you want to make changes to the scale of the source in this case you will need to use the scale controls (Radius and Scale) inside the Emitter itself. Changing the Emitter Properties for scale doesn’t work quite the way you’d expect.
Simon Ubsdell
http://www.tokyo-uk.com -
Make sure the Bum Map Image Source is Group 1 (not the Corona Emitter and then apply your transform(s) to your Corona Emitter (not to Group 1) and it will work fine.
Simon Ubsdell
http://www.tokyo-uk.com -
As a workaround, try setting the Falloff of your Shape Fill to 1000.
This will crop off the semi-transparent antialiasing pixels.
You will however need to increase the dimensions of your shape slightly to compensate.
Also make sure that the shape position Transform isn’t using fractions of a pixel.
Not a perfect solution but it might be of use to you.
Note that if you are using anything other than perfect squares or rectangles you will get stepping on any non-straight edges because you will have effectively turned off the anti-aliasing.
Simon Ubsdell
http://www.tokyo-uk.com -
It seemed like an easier way to do it 😉
Don’t forget that you can add all sorts of other parameters to make the animation more interesting, changing the width of the line, the color, the opacity, etc.
Simon Ubsdell
http://www.tokyo-uk.com -
That’s a shame – it’s faster to do than to explain but here goes.
Make a horizontal line with a start point at -960 and an end point at 960. (Assuming you’re working in 1920×1080!)
Hit “L” to make a replicator.
Add a sequence replicator behavior.
In the replicator controls select Line from the Shape menu.
Set the Y Start Point at 540 and the Y end point at -540, and set the X values to zero.
Select the number of points you want (i.e the number of grid lines).
In the Replicator Behavior tab, add the Position parameter and make sure the Sequencing is set to From. Twirl open the Position parameters and enter -1920 for the X value.
If I haven’t forgotten any steps you should now have your basic animation for the lines going left to right.
Hope that works for you!
Simon Ubsdell
http://www.tokyo-uk.com -
Here’s one way to do it with a couple of replicators:
4407_gridreplicatortest.motn.zip
The horizontal and vertical lines are in separate groups so to offset the timings as you want them simply drag the entire group to where you want it to start.
https://reels.creativecow.net/film/grid-replicator-demo
As I’m sure you know, to increase the density of the lines in the grid increase the Points value in the replicator controls.
Simon Ubsdell
http://www.tokyo-uk.com -
[Andreas Kiel] “I made a little free utility that allows easy creation of sparse(bundle) disk images and shrinking of them as well, without running commands in Terminal.”
Another great tool! Many thanks, Andreas. Really quick and useful.
Simon Ubsdell
http://www.tokyo-uk.com -
Hi Stefan
It looks as though you have misunderstood the instructions – I didn’t say anything about doing this with a link behavior.
The effect is achieved using a Clone of the original text layer.
To make a Clone select the text layer and hit “K”. or Right Click and select Make Clone Layer. (This is the important part. The Clone will precisely match the original layer whatever you do to it. Read up about Clones in the manual as these are very useful and very powerful.)
Next apply the Simple Border filter to the Clone layer and set the Width value of the Simple Border filter to 100. Make sure the color of the Simple Border is something you can see – make it blue for example – just while you set up the effect.
Make sure the Clone Layer is below the original text layer.
This is all you have to do to get the basic effect. Read my earlier instructions for more details.
Simon Ubsdell
http://www.tokyo-uk.com

