[Charlie Austin] “Now, other than the vastly simplified UI, not so much. Maybe iMovie and X have a symbiotic, leapfrogging relationship…
A- Try out concepts in iMovie 8 -> build a brand new app, FCPX, based on those concepts.
—launch FCPX and make improvements over time. Meanwhile…
B- Rewrite new iMovie based on FCPX code and try out new concepts -> Use new concepts in FCP X ??? “
That sounds like the most sensible description for sure.
But there will always be folks to whom it is an article of faith that the two could never have had anything in common.
In the case of FCP X, sure the guts are different, but what is really distinctive about X as against every other NLE out there? Its fundamental design concepts. And to argue that these didn’t derive directly from the iMovie development path has always struck me as highly perverse.
How you build an app is one thing – what you are building is quite another thing. Two apps can be built entirely differently and yet be driven by an identical design concept.
(Coincidentally, I’m doing that exact same thing this week (albeit on a scale vastly more modest than X) with one of my commercial products – taking it from something only accessible to X users and making a version that will work in Premiere and Ae. Entirely different build methods – the same end product.)
[Charlie Austin] “Maybe they’ll put “Pro Quality” Trailer Templates in X, and we’ll all be out of jobs.”
They’re already much too good for my liking 😉
Simon Ubsdell
http://www.tokyo-uk.com