Shawn Miller
Forum Replies Created
-
Shawn Miller
October 19, 2014 at 7:34 pm in reply to: And the first major Hollywood feature to be edited in FCPX and released is…[Robin S. Kurz] “I don’t know who the “MoGraph community” for you are,…”
Folks who mostly design and animate graphics for a living. For a lot of them, editing is a secondary task (hence, the popularity of PPro from the very early days). On the high end, many of them don’t edit at all.
[Robin S. Kurz] “But the FCP X community sure would notice.”
I don’t doubt that at all. Mostly, I was giving Charlie a bit of a ribbing. I’m sure Motion is fantastic, and I really wish it were more popular. I dislike seeing an entire industry (more or less) hang it’s hat on one application or vendor… I would prefer to see stronger competition from a variety developers in this space. 🙂
Shawn
-
Shawn Miller
October 19, 2014 at 7:18 pm in reply to: And the first major Hollywood feature to be edited in FCPX and released is…[Simon Ubsdell] “[Shawn Miller] “Now if Motion disappeared… would the MoGraph community notice? ”
I don’t know about the mograph community – I doubt that anyone at Apple would even notice ;-)”
Ack!! I hope that’s not true. I’m not a Motion user, but I’m still rooting for it. 🙂
Shawn
-
Shawn Miller
October 19, 2014 at 6:52 pm in reply to: And the first major Hollywood feature to be edited in FCPX and released is…[Dennis Radeke] ”
I think Charlie is referring to Premiere Pro’s popularity around 5 years ago, to which I would mostly agree. CS5 was the beginning of the change to where Adobe is today.”Yeah, I’d worked that one out. 🙂 I was just giving Charlie a bit of a hard time because he said “video apps” instead of Premiere Pro, but I knew what he meant. I think there were a LOT of “us” using Premiere in corporate, event and design work long before CS5 though … so I think it’s fair to say that, yes, even if PPro CSx had been EOL’d, a fair number of folks would have been unhappy. Now if Motion disappeared… would the MoGraph community notice?
See what I did there? That’s for you, Charlie! 🙂
Shawn
-
Shawn Miller
October 18, 2014 at 5:03 pm in reply to: And the first major Hollywood feature to be edited in FCPX and released is…[Charlie Austin] ”
[Shawn Miller] “What, you mean like After Effects? Yes, I think people would have noticed…
”OK, I’ll give you that one. ;-)”
🙂
-
Shawn Miller
October 18, 2014 at 4:58 pm in reply to: And the first major Hollywood feature to be edited in FCPX and released is…[Charlie Austin] “And, until fairly recently, I don’t think anyone would have noticed if Adobe had killed any of their video apps.
: ducks and runs away :”What, you mean like After Effects? Yes, I think people would have noticed…
Shawn
-
Shawn Miller
October 11, 2014 at 10:30 pm in reply to: And the first major Hollywood feature to be edited in FCPX and released is…[Bill Davis] “I wonder if that means they did more of the effects work in house – or just used AE do do pre-comps then farm the work out as with most films. Much is changing out there. It’s kinda fun!”
Tyler Nelson, Jeff Baxter and a couple of the post-production engineers talk a bit about that throughout the video below. It sounds like they’re doing a lot of what they were doing on The Social Network, but with Premiere as the main edit tool and not just a front end for AE.
https://www.youtube.com/watch?v=2o6pjd2AU9c#t=39
Shawn
Some contents or functionalities here are not available due to your cookie preferences!This happens because the functionality/content marked as “Google Youtube” uses cookies that you choosed to keep disabled. In order to view this content or use this functionality, please enable cookies: click here to open your cookie preferences.
-
[Jeremy Garchow] “[Shawn Miller] “Nothing worse than opening an AE project to see an unorganized assembly of “comp 1-200”, and 500 variously named solids; Light Gray Solid 1-75, Black Solid 1-100, White Solid 1-50, etc. And don’t get me started on “Pre-comp 1, Pre-comp 1 Comp 1, Pre-comp 1 Comp 2…”!”
Yeah…our posts crossed paths.
Ae projects are a whole different level of disorganization.”
Yeah, just saw that. FWIW, I would love to see the tagging and keywording capabilities of X in AE… batch renaming of assets would also be a welcomed addition.
Shawn
-
[Andrew Kimery] ” If you hadn’t guessed, this is a bit of a pet peeve of mine. Being lazy, ignorant and/or just plain unorganized makes other people’s jobs significantly harder and it’s just incredibly rude and unprofessional to pass the burden onto someone else like that.”
This is a pet peeve of mine as well, even though I’m a one man band most of the time. I rarely have to deal other people’s project files when editing, but I do have to use/fix AE templates and projects once in a while. Naming conventions or organization of any kind seems to be a mystery to some people. Nothing worse than opening an AE project to see an unorganized assembly of “comp 1-200”, and 500 variously named solids; Light Gray Solid 1-75, Black Solid 1-100, White Solid 1-50, etc. And don’t get me started on “Pre-comp 1, Pre-comp 1 Comp 1, Pre-comp 1 Comp 2…”!
Shawn
-
[Charlie Austin] “[Walter Soyka] “New Search Bins allow editors to build new bins automatically, based on metadata searches within a project, with results showing as aliases of the original project items.
An advanced Timeline Search makes it simple to find and select clips within a sequence based on specific criteria such as Clip Name or Marker comment.””
And everyone here wonders why Apple doesn’t announce features that are coming to FCP X. :-/”
Are you saying that Apple doesn’t announce features because they might show up in other applications? Isn’t that a good thing (for us)? I mean, one way or another all of these programs influence each other anyway, it usually seems to benefit “The Market”… do you disagree?
Shawn
-
Shawn Miller
September 26, 2014 at 12:48 am in reply to: FCP7 is dead. Why can’t there be a new FCP7?[Oliver Peters] “I would say that doing a brand new professional-grade NLE from scratch (not modifying a currently working product) would take 3-5 years, before you’d have a solid product. That’s with a brilliant set of coders on board.”
Well, yeah… brilliant developers (UX, XD, etc.)… and testers… and project managers… and PMO person(s)… and support… and documentation… IOW, a really dedicated team of folks who know how to design, build, test, support and market software. It’s a tough, tough business in a market with demanding users that (increasingly) expect world class software at a very low price points. (Warning, rhetoric ahead) Who would (or can) pay millions of dollars to develop a product that has to compete with really good, cheap, and or free products?
Shawn