Forum Replies Created

Page 55 of 124
  • Shawn Miller

    November 12, 2014 at 6:21 pm in reply to: FCPX: A Lesson in Language

    [Oliver Peters] “The use of the term Project to equal sequence was already started by Sony Vegas Pro.”

    If my middle-aged memory serves me correctly, I believe that Vegas used the term project in the usual sense (a container for everything you might put on the timeline). I don’t believe Vegas even had sequences or multiple timelines. The workaround was that the user could import another project as an asset and use it like any other media file. 🙂

    Shawn

  • Shawn Miller

    November 11, 2014 at 9:10 pm in reply to: Old dogs new tricks

    [Oliver Peters] “[Shawn Miller] “The US is definitely not falling behind in high-end commercial/VFX work. ”

    And, of course the complete antithesis of that spot ;-)”

    lol – I guess there’s always someone willing to blow the curve.

    FuseFX, that is my answer to that video. 🙂

    https://www.youtube.com/watch?v=Ixg6EaLkhgo

    Shawn

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  • Shawn Miller

    November 11, 2014 at 7:21 pm in reply to: Old dogs new tricks

    [Oliver Peters] “I just don’t see how you come to that conclusion. Maybe others are more adventurous. Maybe the factors are completely different. Or maybe the US is? So what?”

    Yeah, that is kind of an odd conclusion…

    Bill… not trying to pile on here, but I almost don’t know what to say. Have you really not heard of Imaginary Forces, Digital Domain or Method Studios? These are a few the bigger US shops, but there are a LOT of smaller and medium sized shops in the US doing the kind of work you’re describing. The US is definitely not falling behind in high-end commercial/VFX work.

    https://www.imaginaryforces.com/
    https://www.digitaldomain.com/
    https://www.methodstudios.com/

    Shawn

  • [Walter Soyka] “While I’d agree that nodal tools can be quite cumbersome for longer animations, Fusion does have some real strengths for shot-based mograph work: a well-integrated 3D workspace, a respectable set of creative tools including geometry and replication tools, and fast GPU-driven interactivity for rapid iteration.”

    These are all great things to have in a motion graphics tool, Walter. I’ve been using Cinema 4D more and more for those very reasons (admittedly, mostly for the replicators). Along that line, I’m really excited to see how the combination of AE, Fusion and Cinema 4D will open new design and animation possibilities for me. I think Fusion could really help to round out the toolsets of a lot of motion graphics artists.

    https://youtu.be/FcD0M4i_1V8

    Shawn

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  • [Simon Ubsdell] “I notice that the free version doesn’t seem to include optical flow retiming which seems like quite a big omission – not a deal-breaker, but you’d really want to have it if you were getting serious with the application.”

    Yeah, I was a little bummed about that. But maybe that’s the strategy; hold back that one big feature that independent artists might REALLY want, in order to make the Studio edition more attractive? I’m actually surprised that they included the Primatte Keyer and their Ultra Keyer in the free version.. well, that and about half the features found in the “light” version… I’m not sure BMD knows what “light” means. With it’s current feature set, I think they should have charged something… $299.00, maybe (with fewer features)? 🙂

    Shawn

  • [David Mathis] “With respects to Fusion, why there is no support plan, as in the past, is a bit curious. Fusion is a deep and complex piece of software. I am willing to pay a reasonable fee for an annual support plan.”

    I’m starting to think that’s just BMDs DNA (release first, fix second, support third). Then again support is expensive, so maybe they need to get those Fusion Studio seats way up before they can offer a real support plan?

    Shawn

  • [Robin S. Kurz] ” But I personally don’t see it as a replacement for Motion in the context of FCP. I’d say it all depends on what they end up doing with it in terms of I/O possibilities. Who knows what (new) avenues may open up. But first they have to make it available for OS X in general for any of that to come into consideration. :)”

    Understandable. So you’re doing mostly motion graphics and editing these days, I take it. Are you doing any 3D “stuff” that might make Fusion more helpful? Also, does Fusion not run in Bootcamp? I’m completely ignorant of OSX, so forgive me if this is a dumb question.

    Shawn

  • So, just out of curiosity. Is anyone here (besides Michael, Simon and Walter) considering giving Fusion a try? If so, what are you expecting to use it for; compositing, motion graphics, VFX, a blend of all three? What other software are you hoping to replace or extend with Fusion?

    Shawn

  • Shawn Miller

    October 28, 2014 at 7:13 pm in reply to: Hit Film 3, looks interesting

    [Bret Williams] “motionVFX’s stuff is just slick. Makes you realize that Motion is every bit as capable as AE. Especially when paired with Motionvfx’s own plugins!”

    Agree to disagree! I think AE still does quite a few things that Motion is incapable of, or doesn’t do well. 🙂

    Shawn

  • Shawn Miller

    October 21, 2014 at 4:44 pm in reply to: Red Giant Offload

    [Robin S. Kurz] “How is it “closed”? It’s even less closed than e.g. creating simple disk images.”

    FCPx is OSX only. ShotPut Pro and Offload are both cross-platform.

    Shawn

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