Forum Replies Created

Page 43 of 124
  • Shawn Miller

    September 3, 2015 at 4:30 pm in reply to: please explain the new business model to me

    [Dennis Radeke] “It’s right here and has been since it began: https://creative.adobe.com/plans

    Slightly off the subject… but can you pay for months or years in advance? Like John said, he originally only needed ID for four months. It would be nice to be able to pay for three or five years up front. A ten year subscription with a 10% loyalty discount would be even better. Maybe you could pass that along, if you happen to meet with the CFO at some point. 🙂

    Shawn

  • Shawn Miller

    August 29, 2015 at 3:37 pm in reply to: please explain the new business model to me

    [Gary Huff] “I can see where you are coming from. That a professional might do it “better” is entirely subjective to the person making the money decision who may not have any taste. They may think that they got more than their money’s worth from a nephew who is just messing around than what they would have paid someone who has to make a living at it.

    The final product may actually be inferior, but if the client ultimately does not care about the difference, then there’s nothing you can really do.”

    Completely true! Over the years I’ve gotten horrible footage from vendors; green skin tones, yellowish tinted people, etc. In all of those situations I was able to fix or improve the picture, but I would also show the uncorrected footage to my coworkers and recommend that we not use those shooters again. Their usual response… “I don’t see the difference”.

    Shawn

  • Shawn Miller

    August 29, 2015 at 2:53 pm in reply to: OT: Fusion is now available for OS X

    [Oliver Peters] “Although I’ve never used it, I believe that’s still only one shot at a time. The Connect plug-in sends that shot to Fusion where you process it.”

    Ah, I see. Thinking about it, I don’t see how you could work with sequences of clips in Fusion, the way you do in AE or Motion. It will be interesting to see if BMD comes up with a way to satisfy the folks who need that capability.

    Shawn

  • Shawn Miller

    August 28, 2015 at 11:00 pm in reply to: OT: Fusion is now available for OS X

    [Oliver Peters] “For those who’ve started to dabble, can it do that?”

    AFAIK, only with Media Composer via the Avid Connect plug-in… and that’s only available in the Studio version. I wouldn’t expect that to change any time soon.

    Shawn

  • Shawn Miller

    August 27, 2015 at 6:53 pm in reply to: OT: Fusion is now available for OS X

    [Bret Williams] “Ah true I remember playing with that years ago. But not exactly the same thing is it?”

    Nope, not exactly. 🙂 It seems like a no-brainer to build scopes into the application and make them easy to access.

    [Bret Williams] “Do you have to add cf to get the scopes?”

    Yes, unfortunately. I feel like CF needs to be re-thought in the face of Adobe’s new focus on color. Maybe we’ll see the Lumetri Color Panel in AE at some point (for those of us who still use AE).

    [Bret Williams] “But AE has video out so I can always use scopes on the Flanders.”

    That’s how I use scopes with AE – via the built in WF and VS on my Panasonic monitors. I agree though, scopes should be built directly into the application.

    Shawn

  • Shawn Miller

    August 27, 2015 at 5:44 pm in reply to: OT: Fusion is now available for OS X

    [Bret Williams] “The fact that it actually has waveform/vector scope puts it in a different (I didn’t say better) league than AE & Motion”

    AE has had video scopes via Color Finesse since CS5…

    EDIT: Make that v6.5…

    Shawn

  • Shawn Miller

    August 27, 2015 at 5:42 pm in reply to: OT: Fusion is now available for OS X

    [Petros Kolyvas] “Blackmagic’s own tutorials page is fairly comprehensive to newcomers and those looking to “readjust” their perspective from other node-based compositors.

    https://www.blackmagicdesign.com/products/fusion/training

    For in-depth, project based training – CMIVFX, FXPHD and Digital Tutors also have training titles that are worth checking out.

    https://cmivfx.com/store (The HUD design course might be of particular interest to motion graphics folks) https://vimeo.com/120612059

    https://www.fxphd.com/

    https://www.digitaltutors.com/software/Fusion-tutorials

    Shawn

  • Shawn Miller

    August 19, 2015 at 4:31 pm in reply to: Fast – why leave AE and Motion out of the fun?

    [David Mathis] “I hope Fusion can kick some butt, still waiting for it to come out.”

    I’m curious David, why Fusion in particular. What about it catches your attention? Of the node based alternatives on the Mac platform, I’ve used MambaFX and PixelConduit (just Conduit back in the day), and they are both quite good – plus, they’re available right now. 🙂

    Shawn

  • Shawn Miller

    August 19, 2015 at 4:17 pm in reply to: Fast – why leave AE and Motion out of the fun?

    [Walter Soyka] “[Tom Sefton] “It baffles me that we still have nowhere even close to realtime playback in Ae for some things that seem very simple. Even dropping resolution to 1/2 or even 1/4 often doesn’t change things enough to make it useful. ”

    [Shawn Miller] “To be fair, AE’s render engine is ancient”

    It’s worth pointing out that in Ae CC 2015, the renderer has (finally) been separated from the UI. It’s a big engineering effort, and I think that even though there’s still a way to go, this is the most important work that’s been done in Ae since 64-bit in CS5″

    I agree, Walter. Adobe seems to have taken a very good first step towards improving playback, and I expect that we’ll see even more improvements down the line. Honestly though, the AE renderer is plenty fast enough for me… and I’m talking about final renders here. These days, anything faster than four minutes per frame seems speedy. 🙂

    Shawn

  • Shawn Miller

    August 19, 2015 at 12:13 am in reply to: Fast – why leave AE and Motion out of the fun?

    [Tom Sefton] “Great comparison.

    It baffles me that we still have nowhere even close to realtime playback in Ae for some things that seem very simple. Even dropping resolution to 1/2 or even 1/4 often doesn’t change things enough to make it useful.

    A basic keying job today in 1080p ProRes was taking me between 8-13 minutes to render out for sections that were between 15s and 1m long. Effects used were keylight, selective colour, and colour correction. I’m not saying keying is simple but the amount of time it was taking me to do ram previews and renders on a new Mac Pro system with max ram and d700s was crazy.

    I really should give motion a lot more time and effort to learn.

    Co-owner at Pollen Studio
    https://www.pollenstudio.co.uk

    To be fair, AE’s render engine is ancient

    [Tom Sefton] “Great comparison.

    It baffles me that we still have nowhere even close to realtime playback in Ae for some things that seem very simple. Even dropping resolution to 1/2 or even 1/4 often doesn’t change things enough to make it useful.

    A basic keying job today in 1080p ProRes was taking me between 8-13 minutes to render out for sections that were between 15s and 1m long. Effects used were keylight, selective colour, and colour correction. I’m not saying keying is simple but the amount of time it was taking me to do ram previews and renders on a new Mac Pro system with max ram and d700s was crazy.

    I really should give motion a lot more time and effort to learn.

    Co-owner at Pollen Studio
    https://www.pollenstudio.co.uk

    To be fair, AE’s render engine is ancient. Have you considered other applications for keying tasks? Maybe Mamba FX or Hitfilm would be faster. If you already have Motion, PixelConduit (which is free) or Simon’s Hawaiki Keyer might also be worth trying.

    Shawn

Page 43 of 124

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy