Forum Replies Created

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  • Seth Olson

    October 22, 2013 at 6:51 pm in reply to: Timeline markers

    You can also Command+Click on the Timeline just below the frame number.

  • Seth Olson

    September 11, 2013 at 8:26 pm in reply to: Disable Motion Blur for Stage Object camera change

    I found out this is actually a known bug and has not been fixed as of R15.

  • Seth Olson

    August 20, 2013 at 9:13 pm in reply to: Use MoText letters as particles for an emitter?

    Would a fracture object function instead of “make editable”?

  • Seth Olson

    August 20, 2013 at 9:11 pm in reply to: Unable to extrude AI file

    Haven’t tried it yet. Maybe try different version of AI files. I know in regular c4d, the AI file had to be like Illustrator v8.

    It also might not work if there are stray points in the file.

  • Seth Olson

    August 20, 2013 at 8:52 pm in reply to: geometry fails to update until frame change

    I tried a sweep nurb but had difficulties getting the bank to match the curvature of the “film rolls”. Thats why I was using the cloner objects to define the radius and degrees of the path. I was wrong about the Loft being the problem.

  • Seth Olson

    August 20, 2013 at 8:50 pm in reply to: geometry fails to update until frame change

    Ok, the Mospline worked! I had some lag but it was smaller. Then I reordered the objects on the list to mirror the desired order of operations (top to bottom) and it is all real time!

    Thanks for your help.

  • Seth Olson

    August 20, 2013 at 8:06 pm in reply to: geometry fails to update until frame change

    Hmm, after further investigation, I believe the problem is with the Loft object specifically. I have other projects doing the same thing. Any suggestions?

  • Seth Olson

    May 20, 2013 at 8:21 pm in reply to: Mograph object mode on rigged character

    How did you get it working?

  • Seth Olson

    May 8, 2013 at 7:45 pm in reply to: Removing video flicker

    Poor man’s solution:

    Duplicated the footage layer a few times, offset each one by a frame, turned down opacity of the layers according to the number of layers. Example: 4 layers, 25% opacity on the top 3, 100% always on the bottom. This has a risk of adding fake motion blur, but sometimes that can be reduced afterwards with sharpening. Also, you need extra heads and tails.

  • Seth Olson

    November 6, 2012 at 3:51 pm in reply to: How to make a realistic/replicate cinema 4d material

    Half of that is lighting. There are at least two light sources based on the highlights of the tubing. The soft shadows makes me think there is probably some global illumination (GI) going on as well.

    Focus on one material at a time.

    It looks like they started with existing photos of textures, then gave them depth using bump maps. Search around for some tutorials on texturing different materials that might be similar, and then tweak them. And/or, find stock material that are close and try to modify it to match.

    Good luck, have fun!

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